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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/FileLocations.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/31/02 1:56p $*
- * *
- * $Revision:: 24 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __FILE_LOCATIONS_H
- #define __FILE_LOCATIONS_H
- ///////////////////////////////////////////////////////////////////////////////////////
- //
- // Constants
- //
- ///////////////////////////////////////////////////////////////////////////////////////
- const TCHAR * const ALWAYS_INI_PATH = TEXT ("INI\\Always.ini");
- const TCHAR * const PRESET_INI_PATH = TEXT ("INI\\GlobalPresetLib.INI");
- const TCHAR * const PROPERTY_INI_PATH = TEXT ("INI\\PropertyPresets.INI");
- const TCHAR * const SERIAL_INI_PATH = TEXT ("INI\\Serial.INI");
- const TCHAR * const TRANS_INI_PATH = TEXT ("INI\\TransitionPresets.INI");
- const TCHAR * const UPDATE_INI_PATH = TEXT ("INI\\UpdateInfo.INI");
- const TCHAR * const TEMP_INI_PATH = TEXT ("INI\\TempPresets.INI");
- const TCHAR * const ALWAYS_INI_DIR = TEXT ("ALWAYS\\INI");
- const TCHAR * const ALWAYS_DEP_INI_PATH = TEXT ("INI\\always_dep.ini");
- const TCHAR * const OBJECTS_DDB_PATH = TEXT ("presets\\objects.ddb");
- const TCHAR * const TEMP_DB_PATH = TEXT ("Presets\\temps20.ddb");
- const TCHAR * const TEMP_DB_FILENAME = TEXT ("temps20.ddb");
- const TCHAR * const PRESETS_PATH = TEXT ("Presets");
- const TCHAR * const CONV_DB_PATH = TEXT ("Presets\\conv10.cdb");
- const TCHAR * const CONV_DB_FILENAME = TEXT ("conv10.cdb");
- const TCHAR * const STRINGS_DB_PATH = TEXT ("Always\\TranslationDB\\strings.tdb");
- const TCHAR * const STRINGS_DB_NAME = TEXT ("strings.tdb");
- const TCHAR * const WEATHER_DIR = TEXT ("Always\\Weather");
- const TCHAR * const SKY_DIR = TEXT ("Always\\Sky");
- const TCHAR * const DAZZLE_INI_PATH = TEXT ("Always\\INI\\Dazzle.ini");
- const TCHAR * const SHATTER_DIR = TEXT ("Always\\Shatter");
- const TCHAR * const COMMAND_ASSET_NAME = TEXT ("C_HAVOC");
- const TCHAR * const CHAR_ANIMS_PATH = TEXT ("Always\\Characters\\Anims");
- const TCHAR * const DEF_ASSET_PATH = TEXT ("Projects\\Commando\\Assets");
- const TCHAR * const SCRIPTS_PATH = TEXT ("Scripts");
- const TCHAR * const HUMAN_SKEL_PATH = TEXT ("Characters\\s_a_human.w3d");
- const TCHAR * const DEF_VSS_DB = TEXT ("\\\\mobius\\project7\\projects\\renegade\\asset management\\asset database\\srcsafe.ini");
- const TCHAR * const GLOBAL_TEXTURE_PATH = TEXT ("\\\\mobius\\project7\\projects\\renegade\\art\\_source\\texturemaps");
- const TCHAR * const LEVELS_ASSET_DIR = TEXT ("Levels");
- #endif //__FILE_LOCATIONS_H
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