FileLocations.h 4.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/FileLocations.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/31/02 1:56p $*
  29. * *
  30. * $Revision:: 24 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __FILE_LOCATIONS_H
  39. #define __FILE_LOCATIONS_H
  40. ///////////////////////////////////////////////////////////////////////////////////////
  41. //
  42. // Constants
  43. //
  44. ///////////////////////////////////////////////////////////////////////////////////////
  45. const TCHAR * const ALWAYS_INI_PATH = TEXT ("INI\\Always.ini");
  46. const TCHAR * const PRESET_INI_PATH = TEXT ("INI\\GlobalPresetLib.INI");
  47. const TCHAR * const PROPERTY_INI_PATH = TEXT ("INI\\PropertyPresets.INI");
  48. const TCHAR * const SERIAL_INI_PATH = TEXT ("INI\\Serial.INI");
  49. const TCHAR * const TRANS_INI_PATH = TEXT ("INI\\TransitionPresets.INI");
  50. const TCHAR * const UPDATE_INI_PATH = TEXT ("INI\\UpdateInfo.INI");
  51. const TCHAR * const TEMP_INI_PATH = TEXT ("INI\\TempPresets.INI");
  52. const TCHAR * const ALWAYS_INI_DIR = TEXT ("ALWAYS\\INI");
  53. const TCHAR * const ALWAYS_DEP_INI_PATH = TEXT ("INI\\always_dep.ini");
  54. const TCHAR * const OBJECTS_DDB_PATH = TEXT ("presets\\objects.ddb");
  55. const TCHAR * const TEMP_DB_PATH = TEXT ("Presets\\temps20.ddb");
  56. const TCHAR * const TEMP_DB_FILENAME = TEXT ("temps20.ddb");
  57. const TCHAR * const PRESETS_PATH = TEXT ("Presets");
  58. const TCHAR * const CONV_DB_PATH = TEXT ("Presets\\conv10.cdb");
  59. const TCHAR * const CONV_DB_FILENAME = TEXT ("conv10.cdb");
  60. const TCHAR * const STRINGS_DB_PATH = TEXT ("Always\\TranslationDB\\strings.tdb");
  61. const TCHAR * const STRINGS_DB_NAME = TEXT ("strings.tdb");
  62. const TCHAR * const WEATHER_DIR = TEXT ("Always\\Weather");
  63. const TCHAR * const SKY_DIR = TEXT ("Always\\Sky");
  64. const TCHAR * const DAZZLE_INI_PATH = TEXT ("Always\\INI\\Dazzle.ini");
  65. const TCHAR * const SHATTER_DIR = TEXT ("Always\\Shatter");
  66. const TCHAR * const COMMAND_ASSET_NAME = TEXT ("C_HAVOC");
  67. const TCHAR * const CHAR_ANIMS_PATH = TEXT ("Always\\Characters\\Anims");
  68. const TCHAR * const DEF_ASSET_PATH = TEXT ("Projects\\Commando\\Assets");
  69. const TCHAR * const SCRIPTS_PATH = TEXT ("Scripts");
  70. const TCHAR * const HUMAN_SKEL_PATH = TEXT ("Characters\\s_a_human.w3d");
  71. const TCHAR * const DEF_VSS_DB = TEXT ("\\\\mobius\\project7\\projects\\renegade\\asset management\\asset database\\srcsafe.ini");
  72. const TCHAR * const GLOBAL_TEXTURE_PATH = TEXT ("\\\\mobius\\project7\\projects\\renegade\\art\\_source\\texturemaps");
  73. const TCHAR * const LEVELS_ASSET_DIR = TEXT ("Levels");
  74. #endif //__FILE_LOCATIONS_H