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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/FileMgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/29/02 11:48a $*
- * *
- * $Revision:: 17 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __FILEMGR_H
- #define __FILEMGR_H
- #include "vector.h"
- #include "bittype.h"
- #include "listtypes.h"
- ///////////////////////////////////////////////////////////////////////
- // Forward declarations
- ///////////////////////////////////////////////////////////////////////
- class RenderObjClass;
- class PresetClass;
- class AssetDatabaseClass;
- class NodeClass;
- ///////////////////////////////////////////////////////////////////////
- // Constants
- ///////////////////////////////////////////////////////////////////////
- extern const char *SPECIAL_USER_FOLDER;
- extern const char *PROXY_TESTS_FOLDER;
- ///////////////////////////////////////////////////////////////////////////
- //
- // FileInfoStruct
- //
- ///////////////////////////////////////////////////////////////////////////
- struct FileInfoStruct
- {
- public:
- //////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////
- FileInfoStruct (void)
- : m_SubdirImportant (false) { }
- FileInfoStruct (const CString &filename, bool subdir_important)
- : m_Filename (filename),
- m_SubdirImportant (subdir_important) { }
- //////////////////////////////////////////////////////////
- // Public operators
- //////////////////////////////////////////////////////////
- bool operator== (const FileInfoStruct &src) { return false; }
- bool operator!= (const FileInfoStruct &src) { return true; }
- //////////////////////////////////////////////////////////
- // Public fields
- //////////////////////////////////////////////////////////
- CString m_Filename;
- bool m_SubdirImportant;
- };
- typedef DynamicVectorClass<FileInfoStruct> FILE_LIST;
- ///////////////////////////////////////////////////////////////////////////
- //
- // LevelFileStruct
- //
- // Struct definition for a level editor file. This is used by the manager
- // to represent a file.
- //
- struct LevelFileStruct
- {
- public:
- //////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////
- LevelFileStruct (void)
- : m_SubdirImportant (false),
- m_RefCount (1L) { }
- virtual ~LevelFileStruct (void) { }
- //////////////////////////////////////////////////////////
- // Public fields
- //////////////////////////////////////////////////////////
- CString m_Filename;
- ULONG m_RefCount;
- bool m_SubdirImportant;
- };
- ///////////////////////////////////////////////////////////////////////////
- //
- // FileMgrClass
- //
- // Class definition for a level editor file manager which controls:
- // - Versioning
- // - Reference counting
- // - VSS integration
- //
- ///////////////////////////////////////////////////////////////////////////
- class FileMgrClass
- {
- public:
- //////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////
- FileMgrClass (void);
- virtual ~FileMgrClass (void) { Free_Data (); }
- //////////////////////////////////////////////////////////
- // Public Methods
- //////////////////////////////////////////////////////////
- //
- // Initialization routines
- //
- void Initialize (void);
- //
- // Enumeration routines
- //
- int Get_File_Count (void) const { return m_FileList.Count (); }
- CString Get_File_Name (int index) const { return m_FileList[index]->m_Filename; }
- bool Is_File_Path_Important (int index) const { return m_FileList[index]->m_SubdirImportant; }
- //
- // Management
- //
- void Update (NodeClass *node, bool add_node = true);
- void Update (PresetClass *preset, bool add_node = true);
- void Add_Asset (LPCTSTR filename);
- void Remove_Asset (LPCTSTR filename);
- int Add_File (LPCTSTR filename, bool subdir_important = false);
- bool Remove_File (int prop_index);
- int Find_File (LPCTSTR filename) const;
- void Build_File_List (LPCTSTR start_path, RenderObjClass *prender_obj, FILE_LIST &file_list);
- void Find_Files (LPCTSTR path, LPCTSTR wildcard, DynamicVectorClass<CString> &file_list, bool brecurse);
- //
- // File base path management
- //
- void Set_Base_Path (LPCTSTR base);
- LPCTSTR Get_Base_Path (void) const { return m_BasePath; }
- //
- // Preset library information
- //
- void Get_Preset_Library_Path (uint32 class_id, bool is_temp, CString &path);
- //
- // Texture methods
- //
- bool Update_Texture_Cache (LPCTSTR start_path, RenderObjClass *prender_obj);
- int Build_Texture_List (LPCTSTR start_path, RenderObjClass *prender_obj, DynamicVectorClass<CString> &texture_list, bool brecurse = true);
- const CString & Get_Texture_Cache_Path (void) const { return m_TextureCachePath; }
- //
- // File information
- //
- bool Does_File_Exist (LPCTSTR filename, bool bupdate_from_vss = false);
- CString Make_Full_Path (LPCTSTR rel_path);
- CString Make_Relative_Path (LPCTSTR full_path);
- bool Is_Path_Valid (LPCTSTR path);
- bool Is_Empty_Path (LPCTSTR path);
- bool Is_Path_In_Asset_Tree (LPCTSTR path);
- bool Determine_File_Location (LPCTSTR full_path, CString &real_location);
- //
- // Include file methods
- //
- void Build_Global_Include_List (void);
- bool Update_Global_Include_File_List (void);
- DynamicVectorClass<CString> & Get_Global_Include_File_List (void) { return m_GlobalIncludeFiles; }
- DynamicVectorClass<CString> & Get_Include_File_List (void) { return m_IncludeFiles; }
- void Build_Include_List (LPCTSTR ini_filename, DynamicVectorClass<CString> &list);
- //
- // VSS integration methods
- //
- bool Initialize_VSS (LPCTSTR ini_file_path, LPCTSTR username = NULL, LPCTSTR password = NULL);
- int Build_Update_List (DynamicVectorClass<LevelFileStruct *> &update_list);
- bool Update_Files (DynamicVectorClass<LevelFileStruct *> *pupdate_list = NULL);
- bool Update_File (int index);
- bool Update_File (LPCTSTR filename);
- bool Update_All_Files (LPCTSTR dest_path, LPCTSTR search_mask);
- bool Update_Model (LPCTSTR local_path, LPCTSTR new_filename);
- bool Add_Files_To_Database (LPCTSTR filename);
- bool Add_File_To_Database (LPCTSTR filename);
- bool Is_VSS_Integration_Enabled (void) { return m_bVSSInitialized; }
- bool Is_File_In_VSS (LPCTSTR filename);
- bool Get_Subproject (LPCTSTR path);
- AssetDatabaseClass & Get_Database_Interface (void) { return *m_DatabaseInterface; }
- void Set_Read_Only_VSS (bool bread_only = true) { m_bReadOnlyVSS = bread_only; }
- bool Is_VSS_Read_Only (void) { return m_bReadOnlyVSS; }
- bool Is_Special_User (void) { return m_IsSpecialUser; }
- bool Update_Asset_Tree (void);
- void Build_Dependency_List (LPCTSTR filename, UniqueListClass<CString> &list);
- //
- // Static member data
- //
- static bool _bAutoUpdateOn;
- protected:
-
- //////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////
- void Free_Data (void);
- CDialog * m_pUpdateDlg;
- CString m_CurrentFile;
- void Add_Files_To_Database (void);
- friend UINT fnUpdateVSSThread (LPVOID pParam);
- private:
- //////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////
- DynamicVectorClass<LevelFileStruct *> m_FileList;
- CString m_BasePath;
- CString m_TextureCachePath;
- AssetDatabaseClass * m_DatabaseInterface;
- bool m_bVSSInitialized;
- bool m_bReadOnlyVSS;
- bool m_IsSpecialUser;
- DynamicVectorClass<CString> m_GlobalIncludeFiles;
- DynamicVectorClass<CString> m_IncludeFiles;
- };
- #endif //__FILEMGR_H
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