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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // GeneratingLightVisDialog.cpp : implementation file
- //
- #include "stdafx.h"
- #include "leveledit.h"
- #include "GeneratingLightVisDialog.h"
- #include "Utils.h"
- #include "SceneEditor.h"
- #include "LevelEditView.h"
- #include "rendobj.h"
- #include "phys.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- //////////////////////////////////////////////////////////////////////////////
- //
- // GeneratingLightVisDialogClass dialog
- //
- //////////////////////////////////////////////////////////////////////////////
- GeneratingLightVisDialogClass::GeneratingLightVisDialogClass(CWnd* pParent /*=NULL*/) :
- CDialog(GeneratingLightVisDialogClass::IDD, pParent),
- m_IsCancelled(false),
- m_StartTicks(0),
- m_CurrentLight(0),
- m_FirstLight(0),
- m_LastLight(0),
- m_FarmMode(false),
- m_TotalProcessors(1),
- m_ProcessorIndex(0)
- {
- //{{AFX_DATA_INIT(GeneratingLightVisDialogClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- //
- // Determine the section of the status file
- //
- DWORD process_id = ::GetCurrentProcessId ();
- m_StatusSection.Format ("%d", process_id);
- //
- // Get the installation directory of this application
- //
- TCHAR exe_path[MAX_PATH] = { 0 };
- ::GetModuleFileName (::AfxGetInstanceHandle (), exe_path, sizeof (exe_path));
- CString path = ::Strip_Filename_From_Path (exe_path);
- if (path[::lstrlen(path)-1] != '\\') {
- path += "\\";
- }
- m_StatusFilename = path + "status.vis";
- ::WritePrivateProfileString ("Status", m_StatusSection, "", m_StatusFilename);
-
- return ;
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- //////////////////////////////////////////////////////////////////////////////
- void
- GeneratingLightVisDialogClass::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(GeneratingLightVisDialogClass)
- DDX_Control(pDX, IDC_PROGRESS_CTRL, m_ProgressCtrl);
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(GeneratingLightVisDialogClass, CDialog)
- //{{AFX_MSG_MAP(GeneratingLightVisDialogClass)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- //////////////////////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- //////////////////////////////////////////////////////////////////////////////
- BOOL
- GeneratingLightVisDialogClass::OnInitDialog()
- {
- CDialog::OnInitDialog();
-
- m_ProgressCtrl.SetRange (0, 100);
- m_ProgressCtrl.SetPos (0);
- ShowWindow (SW_SHOW);
- PostMessage (WM_USER+101);
-
- return TRUE;
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // OnCancel
- //
- //////////////////////////////////////////////////////////////////////////////
- void
- GeneratingLightVisDialogClass::OnCancel()
- {
- m_IsCancelled = true;
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // WindowProc
- //
- //////////////////////////////////////////////////////////////////////////////
- LRESULT
- GeneratingLightVisDialogClass::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
- {
- if (message == WM_USER+101) {
- ::Get_Main_View ()->Allow_Repaint (false);
- SceneEditorClass *scene_editor = ::Get_Scene_Editor ();
- m_StartTicks = ::GetTickCount ();
- /*
- ** Generate the start and end index for the lights we're going to vis
- */
- int light_count = scene_editor->Get_Static_Light_Count();
- float lights_per_processor = (float)light_count / (float)m_TotalProcessors;
-
- m_FirstLight = (int)::floor (lights_per_processor * (float)m_ProcessorIndex);
- m_LastLight = (int)::ceil (lights_per_processor * (float)(m_ProcessorIndex+1));
- m_LastLight = min (light_count, m_LastLight);
- /*
- ** Prepare to do the actual vis sampling
- */
- bool restore_vis_point_display = scene_editor->Are_Vis_Points_Displayed ();
- scene_editor->Display_Vis_Points (false);
-
- /*
- ** Perform a vis sample for each light, updating the UI after each one
- */
- for (int i=m_FirstLight; (i<m_LastLight) && (m_IsCancelled == false); i++) {
- scene_editor->Generate_Vis_For_Light(i);
- Update_Status(i);
- General_Pump_Messages();
- }
- /*
- ** Restore the scene settings and close this dialog.
- */
- if (restore_vis_point_display) {
- scene_editor->Display_Vis_Points (true);
- }
- ::Get_Main_View ()->Allow_Repaint (true);
- EndDialog (TRUE);
- }
- return CDialog::WindowProc(message, wParam, lParam);
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Update_Status
- //
- //////////////////////////////////////////////////////////////////////////////
- void
- GeneratingLightVisDialogClass::Update_Status (int cur_light)
- {
- int light_index = (cur_light - m_FirstLight) + 1;
- int light_count = (m_LastLight - m_FirstLight);
- //
- // Update the light counters
- //
- CString status_text;
- status_text.Format ("Rendering %d of %d points.",light_index,light_count);
- SetDlgItemText (IDC_STATUS_TEXT, status_text);
- //
- // Update the elapsed and estimated remaining time
- //
- DWORD cur_ticks = ::GetTickCount();
- DWORD elapsed_ticks;
- if (cur_ticks > m_StartTicks) {
- elapsed_ticks = cur_ticks - m_StartTicks;
- } else {
- elapsed_ticks = 0xFFFFFFFF - m_StartTicks + cur_ticks;
- }
- DWORD avg_ticks = elapsed_ticks / light_index;
- DWORD remaining_ticks = (m_LastLight - cur_light) * avg_ticks;
-
- float elapsed_minutes = (float)elapsed_ticks / 60000.0f;
- float remaining_minutes = (float)remaining_ticks / 60000.0f;
-
- CString elapsed_time_text;
- elapsed_time_text.Format ("Elapsed: %.1f min. Remaining: %.1f min.",elapsed_minutes,remaining_minutes);
- SetDlgItemText (IDC_ELAPSED_TIME_TEXT, elapsed_time_text);
- m_ProgressCtrl.SetPos ((light_index * 100) / light_count);
- //
- // If in farm mode, output our current status to the status file
- //
- if (m_FarmMode) {
- CString status;
- status.Format ("Lights: %d%%", int((light_index * 100) / light_count));
- ::WritePrivateProfileString ("Status", m_StatusSection, status, m_StatusFilename);
- }
- return;
- }
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