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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // GotoObjectByIDDialog.cpp : implementation file
- //
- #include "stdafx.h"
- #include "leveledit.h"
- #include "gotoobjectbyiddialog.h"
- #include "node.h"
- #include "nodemgr.h"
- #include "cameramgr.h"
- #include "utils.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- //
- // GotoObjectByIDDialogClass
- //
- /////////////////////////////////////////////////////////////////////////////
- GotoObjectByIDDialogClass::GotoObjectByIDDialogClass(CWnd* pParent /*=NULL*/)
- : CDialog(GotoObjectByIDDialogClass::IDD, pParent)
- {
- //{{AFX_DATA_INIT(GotoObjectByIDDialogClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- GotoObjectByIDDialogClass::DoDataExchange (CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(GotoObjectByIDDialogClass)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(GotoObjectByIDDialogClass, CDialog)
- //{{AFX_MSG_MAP(GotoObjectByIDDialogClass)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnOK
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- GotoObjectByIDDialogClass::OnOK (void)
- {
- int obj_id = GetDlgItemInt (IDC_OBJECT_ID_EDIT);
- //
- // Try to find the object that the user entered
- //
- NodeClass *node = NodeMgrClass::Find_Node (obj_id);
- if (node == NULL) {
-
- //
- // Warn the user
- //
- ::MessageBox (m_hWnd, "There is not object in the current level with that ID.", "Object Not Found", MB_ICONERROR | MB_OK);
-
- //
- // Return focus to the edit control so the user can re-enter the ID
- //
- ::SetFocus (::GetDlgItem (m_hWnd, IDC_OBJECT_ID_EDIT));
- SendDlgItemMessage (IDC_OBJECT_ID_EDIT, EM_SETSEL, (WPARAM)0, (LPARAM)-1);
- } else {
- //
- // 'Goto' the requested object
- //
- ::Get_Camera_Mgr ()->Goto_Node (node);
- CDialog::OnOK ();
- }
-
- return ;
- }
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