GotoObjectByIDDialog.h 2.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_GOTOOBJECTBYIDDIALOG_H__70084A26_45E6_4AC2_81D5_1E258D56BA0D__INCLUDED_)
  19. #define AFX_GOTOOBJECTBYIDDIALOG_H__70084A26_45E6_4AC2_81D5_1E258D56BA0D__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. #include "resource.h"
  24. /////////////////////////////////////////////////////////////////////////////
  25. //
  26. // GotoObjectByIDDialogClass
  27. //
  28. /////////////////////////////////////////////////////////////////////////////
  29. class GotoObjectByIDDialogClass : public CDialog
  30. {
  31. // Construction
  32. public:
  33. GotoObjectByIDDialogClass(CWnd* pParent = NULL); // standard constructor
  34. // Dialog Data
  35. //{{AFX_DATA(GotoObjectByIDDialogClass)
  36. enum { IDD = IDD_GOTO_OBJECT_BY_ID };
  37. // NOTE: the ClassWizard will add data members here
  38. //}}AFX_DATA
  39. // Overrides
  40. // ClassWizard generated virtual function overrides
  41. //{{AFX_VIRTUAL(GotoObjectByIDDialogClass)
  42. protected:
  43. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  44. //}}AFX_VIRTUAL
  45. // Implementation
  46. protected:
  47. // Generated message map functions
  48. //{{AFX_MSG(GotoObjectByIDDialogClass)
  49. virtual void OnOK();
  50. //}}AFX_MSG
  51. DECLARE_MESSAGE_MAP()
  52. };
  53. //{{AFX_INSERT_LOCATION}}
  54. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  55. #endif // !defined(AFX_GOTOOBJECTBYIDDIALOG_H__70084A26_45E6_4AC2_81D5_1E258D56BA0D__INCLUDED_)