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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/GrabHandles.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 9/30/99 4:53p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __GRABHANDLES_H
- #define __GRABHANDLES_H
- #include "box3d.h"
- #include "hittestinfo.h"
- #include "nodefunction.h"
- // Forward declarations
- class NodeClass;
- class GrabHandlesClass;
- /////////////////////////////////////////////////////////////////////////
- //
- // GrabHandlePhysClass
- //
- /////////////////////////////////////////////////////////////////////////
- class GrabHandlePhysClass : public NodeFunctionClass, public Box3DPhysClass
- {
- public:
- //////////////////////////////////////////////////////////
- //
- // Public constructors/destructors
- //
- GrabHandlePhysClass (void)
- : m_iVertex (0),
- m_pParent (NULL),
- m_HitTestInfo (this),
- NodeFunctionClass (),
- Box3DPhysClass () { Initialize (); }
- GrabHandlePhysClass (int ivertex, GrabHandlesClass *pparent)
- : m_iVertex (ivertex),
- m_pParent (pparent),
- m_HitTestInfo (this),
- NodeFunctionClass (),
- Box3DPhysClass () { Initialize (); }
- virtual ~GrabHandlePhysClass (void) {}
-
- //////////////////////////////////////////////////////////
- //
- // Public operators/methods
- //
- //
- // Inline accessors
- //
- int Get_Vertex (void) const { return m_iVertex; }
- void Set_Vertex (int ivertex) { m_iVertex = ivertex; }
- GrabHandlesClass * Get_Parent (void) const { return m_pParent; }
- void Get_Parent (GrabHandlesClass *pparent) { m_pParent = pparent; }
-
- //
- // Overrides from NodeFunctionClass
- //
- void On_Click (void);
- protected:
- //////////////////////////////////////////////////////////
- //
- // Protected methdos
- //
- void Initialize ();
- //////////////////////////////////////////////////////////
- //
- // Protected member data
- //
- int m_iVertex;
- GrabHandlesClass * m_pParent;
- private:
- //////////////////////////////////////////////////////////
- //
- // Private member data
- //
- HITTESTINFO m_HitTestInfo;
- };
- /////////////////////////////////////////////////////////////////////////
- //
- // GrabHandlesClass
- //
- class GrabHandlesClass
- {
- public:
- //////////////////////////////////////////////////////////
- //
- // Public constructors/destructors
- //
- GrabHandlesClass (void);
- GrabHandlesClass (const GrabHandlesClass &ref);
- virtual ~GrabHandlesClass (void);
-
- //////////////////////////////////////////////////////////
- //
- // Public operators/methods
- //
- const GrabHandlesClass &operator= (const GrabHandlesClass &ref);
- void Position_Around_Node (NodeClass *pnode);
- void Remove_From_Scene (void);
- void Hide (bool bhide);
- //
- // Inline accessors
- //
- NodeClass * Get_Node (void) const { return m_pNode; }
- protected:
- //////////////////////////////////////////////////////////
- //
- // Protected methods
- //
- void Initialize (void);
- private:
- //////////////////////////////////////////////////////////
- //
- // Private member data
- //
- GrabHandlePhysClass *m_pHandles[8];
- bool m_bIsAddedToScene;
- NodeClass * m_pNode;
- };
- #endif //__GRABHANDLES_H
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