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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/Grid3D.h $Modtime:: $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __GRID_3D_H
- #define __GRID_3D_H
- #include "Vector3.H"
- #include "WWDebug.H"
- //////////////////////////////////////////////////////////////////////////
- //
- // Grid3DClass
- //
- //////////////////////////////////////////////////////////////////////////
- template<class T>
- class Grid3DClass
- {
- public:
- ////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////////
- Grid3DClass (void)
- : m_GridSize (0, 0, 0),
- m_Grid (NULL) { }
- Grid3DClass (const Vector3 &grid_size, const T &inital_value)
- : m_GridSize (0, 0, 0),
- m_Grid (NULL) { Create_Grid (grid_size, inital_value); }
-
- virtual ~Grid3DClass (void) { Free_Grid (); }
- ////////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////////
-
- // Cell manipulation
- T & Get_At (int x, int y, int z);
- void Set_At (int x, int y, int z, const T &value);
-
- // Allocation routines
- void Create_Grid (const Vector3 &grid_size, const T &initial_value);
- void Free_Grid (void);
- // Information methods
- Vector3 Get_Grid_Size (void) const { return m_GridSize; }
- int Get_Cells_X (void) const { return m_GridSize.X; }
- int Get_Cells_Y (void) const { return m_GridSize.Y; }
- int Get_Cells_Z (void) const { return m_GridSize.Z; }
- // 'Flat' methods, for enumerating every cell
- T & Get_At_Flat (int index) { return m_Grid[index]; }
- int Get_Flat_Size (void) const { return (m_GridSize.X * m_GridSize.Y * m_GridSize.Z); }
- protected:
-
- ////////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////////
- virtual int Cell_Coord_To_Index (int x, int y, int z);
- private:
- ////////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////////
- T * m_Grid;
- Vector3 m_GridSize;
- };
- //////////////////////////////////////////////////////////////////////////
- //
- // Create_Grid
- //
- //////////////////////////////////////////////////////////////////////////
- template<class T>
- inline void
- Grid3DClass<T>::Create_Grid (const Vector3 &grid_size, const T &inital_value)
- {
- // Start fresh
- Free_Grid ();
-
- // Store the grid's dimensions
- m_GridSize = grid_size;
-
- //
- // Allocate a flat array we can index into like a 3-D grid
- //
- int flat_size = m_GridSize.X * m_GridSize.Y * m_GridSize.Z;
- WWASSERT ((flat_size * sizeof (T)) < 16000000L);
- m_Grid = new T[flat_size];
- //
- // Initialize the grid cells
- //
- for (int index = 0; index < flat_size; index ++) {
- m_Grid[index] = inital_value;
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////////
- //
- // Free_Grid
- //
- //////////////////////////////////////////////////////////////////////////
- template<class T>
- inline void
- Grid3DClass<T>::Free_Grid (void)
- {
- if (m_Grid != NULL) {
- delete m_Grid;
- m_Grid = NULL;
- }
- m_GridSize.Set (0, 0, 0);
- return ;
- }
- //////////////////////////////////////////////////////////////////////////
- //
- // Cell_Coord_To_Index
- //
- //////////////////////////////////////////////////////////////////////////
- template<class T>
- inline int
- Grid3DClass<T>::Cell_Coord_To_Index (int x, int y, int z)
- {
- return (x + (y * m_GridSize.X) + (z * m_GridSize.X * m_GridSize.Y));
- }
- //////////////////////////////////////////////////////////////////////////
- //
- // Get_At
- //
- //////////////////////////////////////////////////////////////////////////
- template<class T>
- inline T &
- Grid3DClass<T>::Get_At (int x, int y, int z)
- {
- WWASSERT (m_Grid != NULL);
- WWASSERT ((x < m_GridSize.X) && (y < m_GridSize.Y) && (z < m_GridSize.Z));
- return m_Grid[Cell_Coord_To_Index (x, y, z)];
- }
- //////////////////////////////////////////////////////////////////////////
- //
- // Set_At
- //
- //////////////////////////////////////////////////////////////////////////
- template<class T>
- inline void
- Grid3DClass<T>::Set_At (int x, int y, int z, const T &value)
- {
- WWASSERT (m_Grid != NULL);
- WWASSERT ((x < m_GridSize.X) && (y < m_GridSize.Y) && (z < m_GridSize.Z));
- m_Grid[Cell_Coord_To_Index (x, y, z)] = value;
- return ;
- }
- #endif //__GRID_3D_H
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