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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ///////////////////////////////////////////////////////////////////////////////////////
- //
- // GroupMgrClass.H
- //
- // Class declarations for managing different types of level items.
- //
- #ifndef __GROUPMGR_H
- #define __GROUPMGR_H
- #include "utils.h"
- #include "vector3.h"
- #include "aabox.h"
- #include "sphere.h"
- #include "uniquelist.h"
- #include "listtypes.h"
- class NodeClass;
- class PresetClass;
- ///////////////////////////////////////////////////////////////
- //
- // GroupMgrClass
- //
- // Used to manage all items in a group.
- //
- class GroupMgrClass
- {
- public:
- ///////////////////////////////////////////////////
- //
- // Public constructors/destructors
- //
- GroupMgrClass (void)
- : m_bHidden (false),
- m_bDirty (true) {}
- GroupMgrClass (const GroupMgrClass &src)
- : m_bHidden (false),
- m_bDirty (true) { *this = src; }
- virtual ~GroupMgrClass (void) { Free_List (); }
- ///////////////////////////////////////////////////
- //
- // Public methods
- //
- //
- // operators
- //
- NodeClass * operator[] (int index) { return m_GroupList[index]; }
- const NodeClass * operator[] (int index) const { return m_GroupList[index]; }
- const GroupMgrClass &operator= (const GroupMgrClass &src);
- //
- // Required enumeration methods
- //
- virtual int Get_Count (void) const { return m_GroupList.Count (); }
- virtual NodeClass * Get_At (int index) const { return m_GroupList[index]; }
- //
- // Item addition/removal methods
- //
- virtual void Add_Node (NodeClass *node);
- virtual void Import_Nodes (const NODE_LIST &node_list);
- virtual void Export_Nodes (NODE_LIST &node_list);
- virtual void Remove_Node (NodeClass *node);
- virtual void Reset (void);
- virtual void Free_List (void);
- virtual bool Is_Item_In_Group (NodeClass *node);
- //
- // Member information methods
- //
- virtual bool Is_Hidden (void) const { return m_bHidden; }
- virtual void Hide (bool bhide);
- //
- // Type methods
- //
- virtual bool Is_Managed (void) const { return true; }
- //
- // Information methods
- //
- const Vector3 & Get_Center (void) { Update (); return m_LowZCenter; }
- const Vector3 & Get_Abs_Center (void) { Update (); return m_AbsCenter; }
- const SphereClass & Get_Bounding_Sphere (void) { Update (); return m_BoundingSphere; }
- const AABoxClass & Get_Bounding_Box (void) { Update (); return m_BoundingBox; }
- const CString & Get_Name (void) const { return m_Name; }
- void Set_Name (LPCTSTR name) { m_Name = name; }
- //
- // Update methods
- //
- void Set_Dirty (void) { m_bDirty = true; }
- //
- // Copy methods
- //
- virtual void Clone_Group (void);
- protected:
- ///////////////////////////////////////////////////
- //
- // Protected member data
- //
- virtual void Recalc_Stats (void);
- virtual void Update (void) { if (m_bDirty) { Recalc_Stats (); } }
- ///////////////////////////////////////////////////
- //
- // Protected member data
- //
- NODE_LIST m_GroupList;
- SphereClass m_BoundingSphere;
- AABoxClass m_BoundingBox;
- Vector3 m_LowZCenter;
- Vector3 m_AbsCenter;
- CString m_Name;
- bool m_bDirty;
- bool m_bHidden;
- };
- ///////////////////////////////////////////////////////////////
- //
- // SelectionMgrClass
- //
- // Used to manage all items in the current selection set.
- //
- class SelectionMgrClass : public GroupMgrClass
- {
- public:
- ///////////////////////////////////////////////////
- //
- // Public constructors/destructors
- //
- SelectionMgrClass (void) : GroupMgrClass () {}
- virtual ~SelectionMgrClass (void) {}
- ///////////////////////////////////////////////////
- //
- // Public methods
- //
- //
- // Item addition/removal methods
- //
- virtual void Add_Node (NodeClass *node);
- virtual void Remove_Node (NodeClass *node);
- virtual void Reset (void);
- //
- // Copy methods
- //
- virtual void Clone_Group (void);
- };
- ///////////////////////////////////////////////////////////////
- //
- // UserGroupMgrClass
- //
- // Used to manage all nodes in a user-defined group .
- //
- class UserGroupMgrClass : public GroupMgrClass
- {
- public:
- ///////////////////////////////////////////////////
- //
- // Public constructors/destructors
- //
- UserGroupMgrClass (void) : GroupMgrClass () {}
- virtual ~UserGroupMgrClass (void);
- ///////////////////////////////////////////////////
- //
- // Public methods
- //
- //
- // Item addition/removal methods
- //
- virtual void Add_Node (NodeClass *node);
- virtual void Remove_Node (NodeClass *node);
- //
- // Type methods
- //
- virtual bool Is_Managed (void) const { return false; }
- protected:
- ///////////////////////////////////////////////////
- //
- // Protected methods
- //
- virtual void Recalc_Stats (void);
- virtual void Update_Global_Group_List (void);
- };
- #endif //__GROUPMGR_H
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