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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/INISections.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 4/12/99 7:10p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __INISECTIONS_H
- #define __INISECTIONS_H
- /////////////////////////////////////////////////////////
- //
- // Constants
- //
- //
- // Level export sections
- //
- const TCHAR * const SECTION_DEBUG = TEXT ("Level_Debug");
- const TCHAR * const SECTION_BACKGROUND = TEXT ("Level_Background");
- const TCHAR * const SECTION_TERRAIN = TEXT ("Level_Terrain");
- const TCHAR * const SECTION_TILEMAP = TEXT ("Level_Tilemap");
- const TCHAR * const SECTION_OBJECTS = TEXT ("Level_Objects");
- const TCHAR * const SECTION_WAYPATHS = TEXT ("Level_Waypaths");
- const TCHAR * const SECTION_ZONES = TEXT ("Level_Zones");
- const TCHAR * const SECTION_SOUNDS = TEXT ("Level_Sounds");
- const TCHAR * const SECTION_PRELOADS = TEXT ("Level_Preload_Assets");
- const TCHAR * const SECTION_TRANSITIONS = TEXT ("Level_Transitions");
- const TCHAR * const SECTION_MUSIC = TEXT ("Level_Music");
- //
- // Object library sections and key names
- //
- const TCHAR * const OBJLIBRARY_OBJ_SECTION = TEXT ("Objects");
- const TCHAR * const OBJLIBRARY_ZONE_SECTION = TEXT ("Zones");
- const TCHAR * const OBJLIBRARY_TRANS_SECTION = TEXT ("Transitions");
- const TCHAR * const OBJLIBRARY_PATH_SECTION = TEXT ("Waypaths");
- const TCHAR * const OBJLIBRARY_LIGHT_SECTION = TEXT ("Lights");
- const TCHAR * const OBJLIBRARY_SOUND_SECTION = TEXT ("Sounds");
- const TCHAR * const OBJLIBRARY_ID = TEXT ("TypeID");
- const TCHAR * const OBJLIBRARY_NAME = TEXT ("TypeName");
- const TCHAR * const OBJLIBRARY_MODEL = TEXT ("TypeModel");
- const TCHAR * const OBJLIBRARY_AGGREGATES = TEXT ("TypeAggregates");
- const TCHAR * const OBJLIBRARY_CLASS = TEXT ("TypeClass");
- const TCHAR * const OBJLIBRARY_REL_TRANS = TEXT ("ObjTransform");
- const TCHAR * const OBJLIBRARY_PARENT_ID = TEXT ("AggParentID");
- const TCHAR * const OBJLIBRARY_CLASS_OBJ = TEXT ("Object");
- const TCHAR * const OBJLIBRARY_CLASS_ZONE = TEXT ("Zone");
- const TCHAR * const OBJLIBRARY_CLASS_TRANS = TEXT ("Transition");
- const TCHAR * const OBJLIBRARY_CLASS_PATH = TEXT ("Waypath");
- const TCHAR * const OBJLIBRARY_CLASS_LIGHT = TEXT ("Light");
- const TCHAR * const OBJLIBRARY_CLASS_SOUND = TEXT ("Sound");
- #endif //__INISECTION_H
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