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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/Icons.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/25/01 3:45p $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __ICONS_H
- #define __ICONS_H
- #include "Resource.H"
- ///////////////////////////////////////////////////////////////
- //
- // Constants
- //
- typedef enum
- {
- FOLDER_ICON = 0,
- OPEN_FOLDER_ICON,
- OBJECT_ICON,
- TILE_ICON,
- TERRAIN_ICON,
- LIGHT_ICON,
- ZONE_ICON,
- TRANSITION_ICON,
- WAYPATH_ICON,
- SOUND_ICON,
- TEMP_ICON,
- FILE_ICON,
- FILES_ICON,
- VIS_ICON,
- PATHFIND_ICON,
- NAVIGATOR_ICON,
- PLUS_OVERLAY_ICON,
- BUILDING_ICON,
- NULL_ICON,
- RAND_ICON,
- DIALOGUE_ICON,
- ICON_COUNT
- } ICON_INDEX;
- extern const UINT ICON_RESOURCE_IDS[ICON_COUNT];
- #endif //__ICONS_H
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