LevelEdit.h 2.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // LevelEdit.h : main header file for the LEVELEDIT application
  19. //
  20. #if !defined(AFX_LEVELEDIT_H__6D711A23_651E_11D2_9FC8_00104B791122__INCLUDED_)
  21. #define AFX_LEVELEDIT_H__6D711A23_651E_11D2_9FC8_00104B791122__INCLUDED_
  22. #if _MSC_VER >= 1000
  23. #pragma once
  24. #endif // _MSC_VER >= 1000
  25. #ifndef __AFXWIN_H__
  26. #error include 'stdafx.h' before including this file for PCH
  27. #endif
  28. #include "resource.h" // main symbols
  29. /////////////////////////////////////////////////////////////////////////////
  30. // CLevelEditApp:
  31. // See LevelEdit.cpp for the implementation of this class
  32. //
  33. class CLevelEditApp : public CWinApp
  34. {
  35. public:
  36. CLevelEditApp();
  37. // Overrides
  38. // ClassWizard generated virtual function overrides
  39. //{{AFX_VIRTUAL(CLevelEditApp)
  40. public:
  41. virtual BOOL InitInstance();
  42. virtual int ExitInstance();
  43. virtual BOOL PreTranslateMessage(MSG* pMsg);
  44. //}}AFX_VIRTUAL
  45. // Implementation
  46. //{{AFX_MSG(CLevelEditApp)
  47. afx_msg void OnAppAbout();
  48. afx_msg void OnFileOpen();
  49. //}}AFX_MSG
  50. DECLARE_MESSAGE_MAP()
  51. };
  52. extern CLevelEditApp theApp;
  53. /////////////////////////////////////////////////////////////////////////////
  54. //{{AFX_INSERT_LOCATION}}
  55. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  56. #endif // !defined(AFX_LEVELEDIT_H__6D711A23_651E_11D2_9FC8_00104B791122__INCLUDED_)