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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/LevelFeature.h $Modtime:: 5/27/00 4:10p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __LEVELFEATURE_H
- #define __LEVELFEATURE_H
- #include "cullsys.h"
- #include "obbox.h"
- #include "aabox.h"
- //////////////////////////////////////////////////////////////////////////
- //
- // LevelFeatureClass
- //
- //////////////////////////////////////////////////////////////////////////
- class LevelFeatureClass : public CullableClass
- {
- public:
- ////////////////////////////////////////////////////////////////////
- // Public data types
- ////////////////////////////////////////////////////////////////////
- typedef enum
- {
- TYPE_UNKNOWN = 0,
- TYPE_LADDER_BOTTOM,
- TYPE_LADDER_TOP,
- TYPE_DOOR,
- TYPE_ELEVATOR,
- } TYPE;
- ////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////////
- LevelFeatureClass (void)
- : Type (TYPE_UNKNOWN),
- MechanismID (0),
- EndTM (1),
- StartZone (Vector3 (0, 0, 0), Vector3 (0, 0, 0)),
- EndZone (Vector3 (0, 0, 0), Vector3 (0, 0, 0)) { }
- ////////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////////
-
- TYPE Get_Type (void) const { return Type; }
- void Set_Type (TYPE type) { Type = type; }
- uint32 Get_Mechanism_ID (void) const { return MechanismID; }
- void Set_Mechanism_ID (uint32 id) { MechanismID = id; }
- const OBBoxClass & Get_Start (void) const { return StartZone; }
- void Set_Start (const OBBoxClass &zone);
- const OBBoxClass & Get_End (void) const { return EndZone; }
- void Set_End (const OBBoxClass &zone) { EndZone = zone; }
- const Matrix3D & Get_End_TM (void) const { return EndTM; }
- void Set_End_TM (const Matrix3D &tm) { EndTM = tm; }
- const AABoxClass & Get_Teleport_Zone (void) const { return TeleportZone; }
- void Set_Teleport_Zone (const AABoxClass &zone) { TeleportZone = zone; }
- //
- // Conversion
- //
- void Get_Start_AABox (AABoxClass &box);
- void Get_End_AABox (AABoxClass &box);
- private:
- ////////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////////
- TYPE Type;
- OBBoxClass StartZone;
- OBBoxClass EndZone;
- AABoxClass TeleportZone;
- Matrix3D EndTM;
- uint32 MechanismID;
- };
- ////////////////////////////////////////////////////////////////////
- // Get_Start_AABox
- ////////////////////////////////////////////////////////////////////
- inline void
- LevelFeatureClass::Get_Start_AABox (AABoxClass &box)
- {
- box.Center = StartZone.Center;
- StartZone.Compute_Axis_Aligned_Extent (&box.Extent);
- return ;
- }
- ////////////////////////////////////////////////////////////////////
- // Get_End_AABox
- ////////////////////////////////////////////////////////////////////
- inline void
- LevelFeatureClass::Get_End_AABox (AABoxClass &box)
- {
- box.Center = EndZone.Center;
- EndZone.Compute_Axis_Aligned_Extent (&box.Extent);
- return ;
- }
- ////////////////////////////////////////////////////////////////////
- // Set_Start
- ////////////////////////////////////////////////////////////////////
- inline void
- LevelFeatureClass::Set_Start (const OBBoxClass &zone)
- {
- StartZone = zone;
- //
- // Update the bounding-box we use for culling
- //
- AABoxClass cull_box;
- Get_Start_AABox (cull_box);
- Set_Cull_Box (cull_box);
- return ;
- }
- #endif //__LEVELFEATURE_H
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