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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // LightAmbientFormClass.cpp : implementation file
- //
- #include "Stdafx.H"
- #include "LevelEdit.H"
- #include "LightAmbientForm.H"
- #include "Vector3.H"
- #include "Utils.H"
- #include "SceneEditor.H"
- #include "rendobj.h"
- #include "phys.h"
- #include "colorpickerdialogclass.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // Forward declarations
- /////////////////////////////////////////////////////////////////////////////
- void ColorUpdateCallback (int red, int green, int blue, void *arg);
- /////////////////////////////////////////////////////////////////////////////
- //
- // LightAmbientFormClass
- //
- /////////////////////////////////////////////////////////////////////////////
- LightAmbientFormClass::LightAmbientFormClass()
- : m_ColorForm (NULL),
- DockableFormClass(LightAmbientFormClass::IDD)
- {
- //{{AFX_DATA_INIT(LightAmbientFormClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // ~LightAmbientFormClass
- //
- LightAmbientFormClass::~LightAmbientFormClass()
- {
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- void
- LightAmbientFormClass::DoDataExchange (CDataExchange* pDX)
- {
- DockableFormClass::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(LightAmbientFormClass)
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(LightAmbientFormClass, DockableFormClass)
- //{{AFX_MSG_MAP(LightAmbientFormClass)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // LightAmbientFormClass diagnostics
- #ifdef _DEBUG
- void LightAmbientFormClass::AssertValid() const
- {
- DockableFormClass::AssertValid();
- }
- void LightAmbientFormClass::Dump(CDumpContext& dc) const
- {
- DockableFormClass::Dump(dc);
- }
- #endif //_DEBUG
- /////////////////////////////////////////////////////////////////////////////
- //
- // HandleInitDialog
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- LightAmbientFormClass::HandleInitDialog (void)
- {
- //
- // Create the color picker
- //
- m_ColorForm = Create_Color_Picker_Form (m_hWnd, 0, 0, 0);
- Set_Update_Callback (m_ColorForm, ColorUpdateCallback);
- ::ShowWindow (m_ColorForm, SW_SHOW);
- Update_Settings ();
- return ;
- }
- //////////////////////////////////////////////////////////////
- //
- // Update_Settings
- //
- //////////////////////////////////////////////////////////////
- void
- LightAmbientFormClass::Update_Settings (void)
- {
- //
- // Get the current ambient light settings
- //
- Vector3 light_settings = ::Get_Scene_Editor()->Get_Ambient_Light ();
- int red = light_settings.X * 255;
- int green = light_settings.Y * 255;
- int blue = light_settings.Z * 255;
- //
- // Pass these colors onto the form
- //
- Set_Form_Original_Color (m_ColorForm, red, green, blue);
- Set_Form_Color (m_ColorForm, red, green, blue);
- ::Get_Scene_Editor ()->Update_Lighting ();
- return ;
- }
- //////////////////////////////////////////////////////////////
- //
- // ColorUpdateCallback
- //
- //////////////////////////////////////////////////////////////
- void
- ColorUpdateCallback (int red, int green, int blue, void *arg)
- {
- //
- // Convert the settings to a vector3
- //
- Vector3 light;
- light.X = ((float)red) / 255;
- light.Y = ((float)green) / 255;
- light.Z = ((float)blue) / 255;
- //
- // Update the scene's abmient light
- //
- ::Get_Scene_Editor()->Set_Ambient_Light (light);
- ::Get_Scene_Editor()->Update_Lighting ();
- ::Refresh_Main_View ();
- return ;
- }
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