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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/LightSettingsPage.cpp $Modtime:: $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "StdAfx.H"
- #include "LevelEdit.H"
- #include "LightSettingsPage.H"
- #include "Utils.H"
- #include "ColorSelectionDialog.H"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- //
- // LightSettingsPageClass
- //
- LightSettingsPageClass::LightSettingsPageClass (void)
- : m_pLight (NULL),
- DockableFormClass (LightSettingsPageClass::IDD)
- {
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // LightSettingsPageClass
- //
- LightSettingsPageClass::LightSettingsPageClass (LightSettingsClass *plight)
- : m_pLight (plight),
- DockableFormClass (LightSettingsPageClass::IDD)
- {
- //{{AFX_DATA_INIT(LightSettingsPageClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // ~LightSettingsPageClass
- //
- LightSettingsPageClass::~LightSettingsPageClass (void)
- {
- return;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- void
- LightSettingsPageClass::DoDataExchange (CDataExchange* pDX)
- {
- DockableFormClass::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(LightSettingsPageClass)
- DDX_Control(pDX, IDC_INTENSITY_SLIDER, m_IntensitySlider);
- DDX_Control(pDX, IDC_OUTER_ATTEN_SLIDER, m_OuterAttenSlider);
- DDX_Control(pDX, IDC_INNER_ATTEN_SLIDER, m_InnerAttenSlider);
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(LightSettingsPageClass, DockableFormClass)
- //{{AFX_MSG_MAP(LightSettingsPageClass)
- ON_WM_DRAWITEM()
- ON_EN_CHANGE(IDC_INNER_ATTEN_EDIT, OnChangeInnerAttenEdit)
- ON_EN_CHANGE(IDC_OUTER_ATTEN_EDIT, OnChangeOuterAttenEdit)
- ON_WM_HSCROLL()
- ON_EN_KILLFOCUS(IDC_OUTER_ATTEN_EDIT, OnKillfocusOuterAttenEdit)
- ON_EN_KILLFOCUS(IDC_INNER_ATTEN_EDIT, OnKillfocusInnerAttenEdit)
- ON_BN_CLICKED(IDC_AMBIENT_BUTTON, OnAmbientButton)
- ON_BN_CLICKED(IDC_DIFFUSE_BUTTON, OnDiffuseButton)
- ON_BN_CLICKED(IDC_SPECULAR_BUTTON, OnSpecularButton)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // LightSettingsPageClass diagnostics
- #ifdef _DEBUG
- void LightSettingsPageClass::AssertValid() const
- {
- DockableFormClass::AssertValid();
- }
- void LightSettingsPageClass::Dump(CDumpContext& dc) const
- {
- DockableFormClass::Dump(dc);
- }
- #endif //_DEBUG
- /////////////////////////////////////////////////////////////////////////////
- //
- // HandleInitDialog
- //
- void
- LightSettingsPageClass::HandleInitDialog (void)
- {
- ASSERT (m_pLight != NULL);
- // Record the light's original settings so we can
- // restore them if we need to.
- m_OrigAmbient = m_pLight->Get_Ambient_Color ();
- m_OrigDiffuse = m_pLight->Get_Diffuse_Color ();
- m_OrigSpecular = m_pLight->Get_Specular_Color ();
- m_OrigIntensity = m_pLight->Get_Intensity ();
- m_pLight->Get_Attenuation (m_OrigInnerAttenuation, m_OrigOuterAttenuation);
- // Set up the sliders
- m_IntensitySlider.SetRange (0, 100);
- m_InnerAttenSlider.SetRange (0, 100000);
- m_OuterAttenSlider.SetRange (0, 100000);
- m_IntensitySlider.SetPos (int(m_OrigIntensity * 100.00F));
- m_InnerAttenSlider.SetPos (int(m_OrigInnerAttenuation * 100.00F));
- m_OuterAttenSlider.SetPos (int(m_OrigOuterAttenuation * 100.00F));
- // Put the attenuation values into the edit fields
- ::SetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT, m_OrigInnerAttenuation);
- ::SetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT, m_OrigOuterAttenuation);
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Apply_Changes
- //
- bool
- LightSettingsPageClass::Apply_Changes (void)
- {
- // Return true to allow the dialog to close
- return true;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Discard_Changes
- //
- void
- LightSettingsPageClass::Discard_Changes (void)
- {
- // Give the original values back to the light
- m_pLight->Set_Ambient_Color (m_OrigAmbient);
- m_pLight->Set_Diffuse_Color (m_OrigDiffuse);
- m_pLight->Set_Specular_Color (m_OrigSpecular);
- m_pLight->Set_Intensity (m_OrigIntensity);
- m_pLight->Set_Attenuation (m_OrigInnerAttenuation, m_OrigOuterAttenuation);
- // Now update the light with these changes
- m_pLight->Update_Light ();
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnDrawItem
- //
- void
- LightSettingsPageClass::OnDrawItem
- (
- int nIDCtl,
- LPDRAWITEMSTRUCT lpDrawItemStruct
- )
- {
- // Determine what color to paint the button
- Vector3 color (0, 0, 0);
- if (nIDCtl == IDC_AMBIENT_BUTTON) {
- color = m_pLight->Get_Ambient_Color ();
- } else if (nIDCtl == IDC_DIFFUSE_BUTTON) {
- color = m_pLight->Get_Diffuse_Color ();
- } else if (nIDCtl == IDC_SPECULAR_BUTTON) {
- color = m_pLight->Get_Specular_Color ();
- }
- // Determine what state to draw the button in (pushed or normal)
- UINT state = DFCS_BUTTONPUSH | DFCS_ADJUSTRECT;
- if (lpDrawItemStruct->itemState & ODS_SELECTED) {
- state |= DFCS_PUSHED;
- }
- // Draw the button's outline
- CRect rect = lpDrawItemStruct->rcItem;
- ::DrawFrameControl (lpDrawItemStruct->hDC, rect, DFC_BUTTON, state);
- // Fill the button with the appropriate color
- CDC temp_dc;
- temp_dc.Attach (lpDrawItemStruct->hDC);
- temp_dc.FillSolidRect (&rect, RGB (int(color.X * 255), int(color.Y * 255), int(color.Z * 255)));
- temp_dc.Detach ();
-
- // Draw the focus rectangle if necessary
- if (lpDrawItemStruct->itemState & ODS_FOCUS) {
- ::DrawFocusRect (lpDrawItemStruct->hDC, &rect);
- }
- // Allow the base class to process this message
- //DockableFormClass::OnDrawItem (nIDCtl, lpDrawItemStruct);
- return;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnChangeInnerAttenEdit
- //
- void
- LightSettingsPageClass::OnChangeInnerAttenEdit (void)
- {
- float inner = ::GetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT);
- float outer = ::GetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT);
- m_InnerAttenSlider.SetPos (int(inner * 100.00F));
-
- // Update the light with these new settings
- m_pLight->Set_Attenuation (inner, outer);
- m_pLight->Update_Light ();
- ::Refresh_Main_View ();
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnChangeOuterAttenEdit
- //
- void
- LightSettingsPageClass::OnChangeOuterAttenEdit (void)
- {
- float inner = ::GetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT);
- float outer = ::GetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT);
- m_OuterAttenSlider.SetPos (int(outer * 100.00F));
- // Update the light with these new settings
- m_pLight->Set_Attenuation (inner, outer);
- m_pLight->Update_Light ();
- ::Refresh_Main_View ();
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnChangeOuterAttenEdit
- //
- void
- LightSettingsPageClass::OnHScroll
- (
- UINT nSBCode,
- UINT nPos,
- CScrollBar *pScrollBar
- )
- {
- if (pScrollBar == GetDlgItem (IDC_INTENSITY_SLIDER)) {
-
- // Pass the new intensity onto the UI and the light
- int position = m_IntensitySlider.GetPos ();
- m_pLight->Set_Intensity ((((float)position) / 100.00F));
-
- } else if (pScrollBar == GetDlgItem (IDC_OUTER_ATTEN_SLIDER)) {
-
- // Determine the radii of the inner and outer attenuation spheres
- int position = m_OuterAttenSlider.GetPos ();
- float outer = (((float)position) / 100.00F);
- float inner = ::GetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT);
- if (outer < inner) {
- outer = inner;
- m_OuterAttenSlider.SetPos (int(outer * 100.00F));
- }
- // Reset the UI and the light to match these settings
- ::SetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT, outer);
- m_pLight->Set_Attenuation (inner, outer);
- } else {
-
- // Determine the radii of the inner and outer attenuation spheres
- int position = m_InnerAttenSlider.GetPos ();
- float inner = (((float)position) / 100.00F);
- float outer = ::GetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT);
- if (outer < inner) {
- inner = outer;
- m_InnerAttenSlider.SetPos (int(inner * 100.00F));
- }
- // Reset the UI and the light to match these settings
- ::SetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT, inner);
- m_pLight->Set_Attenuation (inner, outer);
- }
- // Now update the light with these changes
- m_pLight->Update_Light ();
- // Make sure the scene is painted
- ::Refresh_Main_View ();
- // Allow the base class to process this message
- DockableFormClass::OnHScroll (nSBCode, nPos, pScrollBar);
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnKillfocusOuterAttenEdit
- //
- void
- LightSettingsPageClass::OnKillfocusOuterAttenEdit (void)
- {
- float inner = ::GetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT);
- float outer = ::GetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT);
- // If we need to normalize the data, then do so now...
- if (outer < inner) {
-
- // Reset the UI
- outer = inner;
- ::SetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT, outer);
- m_OuterAttenSlider.SetPos (int(outer * 100.00F));
- // Update the light with these new settings
- m_pLight->Set_Attenuation (inner, outer);
- m_pLight->Update_Light ();
- ::Refresh_Main_View ();
- }
-
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnKillfocusInnerAttenEdit
- //
- void
- LightSettingsPageClass::OnKillfocusInnerAttenEdit (void)
- {
- float inner = ::GetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT);
- float outer = ::GetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT);
- // If we need to normalize the data, then do so now...
- if (outer < inner) {
-
- // Reset the UI
- inner = outer;
- ::SetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT, inner);
- m_InnerAttenSlider.SetPos (int(outer * 100.00F));
- // Update the light with these new settings
- m_pLight->Set_Attenuation (inner, outer);
- m_pLight->Update_Light ();
- ::Refresh_Main_View ();
- }
-
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnAmbientButton
- //
- void
- LightSettingsPageClass::OnAmbientButton (void)
- {
- // Display a dialog to the user that will allow them to select a color
- ColorSelectionDialogClass dialog (m_pLight->Get_Ambient_Color (), this);
- if (dialog.DoModal () == IDOK) {
- m_pLight->Set_Ambient_Color (dialog.Get_Color ());
- m_pLight->Update_Light ();
- // Repaint the views
- ::InvalidateRect (::GetDlgItem (m_hWnd, IDC_AMBIENT_BUTTON), NULL, TRUE);
- ::Refresh_Main_View ();
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnDiffuseButton
- //
- void
- LightSettingsPageClass::OnDiffuseButton (void)
- {
- // Display a dialog to the user that will allow them to select a color
- ColorSelectionDialogClass dialog (m_pLight->Get_Diffuse_Color (), this);
- if (dialog.DoModal () == IDOK) {
- m_pLight->Set_Diffuse_Color (dialog.Get_Color ());
- m_pLight->Update_Light ();
- // Repaint the views
- ::InvalidateRect (::GetDlgItem (m_hWnd, IDC_DIFFUSE_BUTTON), NULL, TRUE);
- ::Refresh_Main_View ();
- }
- return;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnSpecularButton
- //
- void
- LightSettingsPageClass::OnSpecularButton (void)
- {
- // Display a dialog to the user that will allow them to select a color
- ColorSelectionDialogClass dialog (m_pLight->Get_Specular_Color (), this);
- if (dialog.DoModal () == IDOK) {
- m_pLight->Set_Specular_Color (dialog.Get_Color ());
- m_pLight->Update_Light ();
- // Repaint the views
- ::InvalidateRect (::GetDlgItem (m_hWnd, IDC_SPECULAR_BUTTON), NULL, TRUE);
- ::Refresh_Main_View ();
- }
- return;
- }
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