LightSolveProgressDialog.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_LIGHTSOLVEPROGRESSDIALOG_H__0C41C25F_AD2E_49CF_950E_0032CF919B17__INCLUDED_)
  19. #define AFX_LIGHTSOLVEPROGRESSDIALOG_H__0C41C25F_AD2E_49CF_950E_0032CF919B17__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // LightSolveProgressDialog.h : header file
  24. //
  25. class LightSolveContextClass;
  26. class LightSolveProgressClass;
  27. /////////////////////////////////////////////////////////////////////////////
  28. //
  29. // LightSolveProgressDialog dialog
  30. //
  31. /////////////////////////////////////////////////////////////////////////////
  32. class LightSolveProgressDialog : public CDialog
  33. {
  34. // Construction
  35. public:
  36. LightSolveProgressDialog(LightSolveContextClass & context,CWnd* pParent = NULL); // standard constructor
  37. // Dialog Data
  38. //{{AFX_DATA(LightSolveProgressDialog)
  39. enum { IDD = IDD_GENERATING_LIGHT_SOLVE };
  40. CProgressCtrl m_ProgressBar;
  41. //}}AFX_DATA
  42. // Overrides
  43. // ClassWizard generated virtual function overrides
  44. //{{AFX_VIRTUAL(LightSolveProgressDialog)
  45. protected:
  46. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  47. virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
  48. //}}AFX_VIRTUAL
  49. // Implementation
  50. protected:
  51. // Generated message map functions
  52. //{{AFX_MSG(LightSolveProgressDialog)
  53. virtual BOOL OnInitDialog();
  54. virtual void OnCancel();
  55. //}}AFX_MSG
  56. DECLARE_MESSAGE_MAP()
  57. public:
  58. /////////////////////////////////////////////////////////////
  59. // Public methods
  60. /////////////////////////////////////////////////////////////
  61. bool Was_Cancelled (void) const { return m_Cancelled; }
  62. void Set_Finished (void);
  63. void Update_Stats (void);
  64. /////////////////////////////////////////////////////////////
  65. // Static methods
  66. /////////////////////////////////////////////////////////////
  67. static void Solve (LightSolveContextClass & context,CWnd * parent);
  68. private:
  69. /////////////////////////////////////////////////////////////
  70. // Private methods
  71. /////////////////////////////////////////////////////////////
  72. /////////////////////////////////////////////////////////////
  73. // Private member data
  74. /////////////////////////////////////////////////////////////
  75. bool m_Cancelled;
  76. LightSolveContextClass & m_SolveContext;
  77. };
  78. //{{AFX_INSERT_LOCATION}}
  79. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  80. #endif // !defined(AFX_LIGHTSOLVEPROGRESSDIALOG_H__0C41C25F_AD2E_49CF_950E_0032CF919B17__INCLUDED_)