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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/ModelUtils.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/10/00 11:57a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "stdafx.h"
- #include "modelutils.h"
- #include "rendobj.h"
- #include "utils.h"
- /////////////////////////////////////////////////////////////////////////
- //
- // Set_Model_Collision_Type
- //
- /////////////////////////////////////////////////////////////////////////
- void
- Set_Model_Collision_Type (RenderObjClass *model, int collision_type)
- {
- if (model == NULL) {
- return ;
- }
-
- //
- // Loop over all the sub-objects
- //
- int count = model->Get_Num_Sub_Objects ();
- for (int index = 0; index < count; index ++) {
-
- //
- // Get a pointer to this subobject
- //
- RenderObjClass *sub_object = model->Get_Sub_Object (index);
- if (sub_object != NULL) {
-
- //
- // Set the collision bits for this sub-object
- //
- ::Set_Model_Collision_Type (sub_object, collision_type);
- MEMBER_RELEASE (sub_object);
- }
- }
- //
- // Set the collision type for this model
- //
- if ( model->Is_Not_Hidden_At_All () &&
- model->Class_ID () != RenderObjClass::CLASSID_AABOX &&
- model->Class_ID () != RenderObjClass::CLASSID_OBBOX)
- {
- model->Set_Collision_Type (collision_type);
- }
- return ;
- }
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