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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // MusicPropPage.cpp : implementation file
- //
- #include "stdafx.h"
- #include "LevelEdit.h"
- #include "MusicPropPage.h"
- #include "AudibleSound.h"
- #include "FileMgr.h"
- #include "Phys.h"
- #include "SceneEditor.h"
- #include "SoundBuffer.h"
- #include "Utils.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // MusicPropPage property page
- IMPLEMENT_DYNCREATE(MusicPropPageClass, CPropertyPage)
- MusicPropPageClass::MusicPropPageClass() : CPropertyPage(MusicPropPageClass::IDD)
- {
- //{{AFX_DATA_INIT(MusicPropPageClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- }
- MusicPropPageClass::~MusicPropPageClass()
- {
- }
- void MusicPropPageClass::DoDataExchange(CDataExchange* pDX)
- {
- CPropertyPage::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(MusicPropPageClass)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(MusicPropPageClass, CPropertyPage)
- //{{AFX_MSG_MAP(MusicPropPageClass)
- ON_BN_CLICKED(IDC_MUSIC_BROWSE, OnBrowse)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // MusicPropPageClass message handlers
- BOOL MusicPropPageClass::OnInitDialog()
- {
- CPropertyPage::OnInitDialog();
- //
- // Put the background music pathname into the edit control.
- //
- SceneEditorClass *sceneeditor = ::Get_Scene_Editor();
- CString filename = sceneeditor->Get_Background_Music_Filename ();
- if (filename.GetLength () > 0) {
- CString pathname = ::Get_File_Mgr()->Make_Full_Path (filename);
- SetDlgItemText (IDC_MUSIC_PATHNAME, pathname);
- }
-
- return TRUE; // return TRUE unless you set the focus to a control
- // EXCEPTION: OCX Property Pages should return FALSE
- }
- void MusicPropPageClass::OnBrowse()
- {
- // Determine what filename and path to initially display in the dialog.
- CString defaultpathname;
- CString pathname;
- if (GetDlgItemText (IDC_MUSIC_PATHNAME, defaultpathname) > 0) {
- defaultpathname = ::Get_File_Mgr()->Make_Full_Path (defaultpathname);
- pathname = ::Strip_Filename_From_Path (defaultpathname);
- } else {
- pathname = ::Get_File_Mgr()->Get_Base_Path();
- }
- CFileDialog dialog (TRUE, ".wav", defaultpathname, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_EXPLORER, "All Sound Files|*.wav;*.mp3|WAV File (*.wav)|*.wav|MP3 File (*.mp3)|*.mp3||", this);
- // Set the pathname so it opens in the correct directory.
- dialog.m_ofn.lpstrInitialDir = pathname;
- // Ask the user which new asset file to use.
- if (dialog.DoModal () == IDOK) {
- // Is the new path valid?
- if (::Get_File_Mgr ()->Is_Path_Valid (dialog.GetPathName())) {
- // Convert the new asset file path to a relative path and pass it onto the base.
- CString relativepathname = ::Get_File_Mgr ()->Make_Relative_Path (dialog.GetPathName());
- SetDlgItemText (IDC_MUSIC_PATHNAME, relativepathname);
- } else {
-
- // Let the user know that this pathname is invalid.
- CString message;
- CString title;
- message.Format (IDS_INVALID_MODEL_PATH_MSG, (LPCTSTR)::Get_File_Mgr()->Get_Base_Path());
- title.LoadString (IDS_INVALID_MODEL_PATH_TITLE);
- ::MessageBox (m_hWnd, message, title, MB_ICONERROR | MB_OK);
- }
- }
- }
- void MusicPropPageClass::OnOK()
- {
- // Pass the music pathname onto the scene editor.
- CString pathname;
- GetDlgItemText (IDC_MUSIC_PATHNAME, pathname);
- SceneEditorClass *sceneeditor = ::Get_Scene_Editor();
- sceneeditor->Set_Background_Music (pathname);
- // Check this file into VSS (if possible).
- if (::Get_File_Mgr()->Is_VSS_Read_Only() == false) {
- ::Get_File_Mgr ()->Add_File_To_Database (pathname);
- }
- CPropertyPage::OnOK();
- return ;
- }
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