NodeIDStartDialog.cpp 2.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // NodeIDStartDialog.cpp : implementation file
  19. //
  20. #include "stdafx.h"
  21. #include "leveledit.h"
  22. #include "NodeIDStartDialog.h"
  23. #include "regkeys.h"
  24. #include "utils.h"
  25. #include "nodemgr.h"
  26. #ifdef _DEBUG
  27. #define new DEBUG_NEW
  28. #undef THIS_FILE
  29. static char THIS_FILE[] = __FILE__;
  30. #endif
  31. /////////////////////////////////////////////////////////////////////////////
  32. //
  33. // NodeIDStartDialogClass
  34. //
  35. /////////////////////////////////////////////////////////////////////////////
  36. NodeIDStartDialogClass::NodeIDStartDialogClass(CWnd* pParent /*=NULL*/)
  37. : CDialog(NodeIDStartDialogClass::IDD, pParent)
  38. {
  39. //{{AFX_DATA_INIT(NodeIDStartDialogClass)
  40. // NOTE: the ClassWizard will add member initialization here
  41. //}}AFX_DATA_INIT
  42. return ;
  43. }
  44. /////////////////////////////////////////////////////////////////////////////
  45. //
  46. // DoDataExchange
  47. //
  48. /////////////////////////////////////////////////////////////////////////////
  49. void
  50. NodeIDStartDialogClass::DoDataExchange (CDataExchange* pDX)
  51. {
  52. CDialog::DoDataExchange(pDX);
  53. //{{AFX_DATA_MAP(NodeIDStartDialogClass)
  54. DDX_Control(pDX, IDC_ID_SPIN, m_IDSpin);
  55. //}}AFX_DATA_MAP
  56. return ;
  57. }
  58. BEGIN_MESSAGE_MAP(NodeIDStartDialogClass, CDialog)
  59. //{{AFX_MSG_MAP(NodeIDStartDialogClass)
  60. //}}AFX_MSG_MAP
  61. END_MESSAGE_MAP()
  62. /////////////////////////////////////////////////////////////////////////////
  63. //
  64. // OnInitDialog
  65. //
  66. /////////////////////////////////////////////////////////////////////////////
  67. BOOL
  68. NodeIDStartDialogClass::OnInitDialog (void)
  69. {
  70. CDialog::OnInitDialog();
  71. //
  72. // Read the current value from the registry
  73. //
  74. int start_id = theApp.GetProfileInt (CONFIG_KEY, NODE_ID_START_VALUE, 100000);
  75. m_IDSpin.SetRange32 (100000, 1000000000);
  76. m_IDSpin.SetPos (start_id);
  77. SetDlgItemInt (IDC_ID, start_id);
  78. return TRUE;
  79. }
  80. /////////////////////////////////////////////////////////////////////////////
  81. //
  82. // OnOK
  83. //
  84. /////////////////////////////////////////////////////////////////////////////
  85. void
  86. NodeIDStartDialogClass::OnOK (void)
  87. {
  88. //
  89. // Store the new value in the registry
  90. //
  91. UINT start_id = GetDlgItemInt (IDC_ID);
  92. theApp.WriteProfileInt (CONFIG_KEY, NODE_ID_START_VALUE, start_id);
  93. //
  94. // Update the node manager
  95. //
  96. NodeMgrClass::Reset_New_ID ();
  97. CDialog::OnOK ();
  98. return ;
  99. }