NodeIDStartDialog.h 2.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_NODEIDSTARTDIALOG_H__D22A7607_3D84_11D4_A0A6_00104B791122__INCLUDED_)
  19. #define AFX_NODEIDSTARTDIALOG_H__D22A7607_3D84_11D4_A0A6_00104B791122__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // NodeIDStartDialog.h : header file
  24. //
  25. /////////////////////////////////////////////////////////////////////////////
  26. // NodeIDStartDialogClass dialog
  27. class NodeIDStartDialogClass : public CDialog
  28. {
  29. // Construction
  30. public:
  31. NodeIDStartDialogClass(CWnd* pParent = NULL); // standard constructor
  32. // Dialog Data
  33. //{{AFX_DATA(NodeIDStartDialogClass)
  34. enum { IDD = IDD_NODE_START_ID };
  35. CSpinButtonCtrl m_IDSpin;
  36. //}}AFX_DATA
  37. // Overrides
  38. // ClassWizard generated virtual function overrides
  39. //{{AFX_VIRTUAL(NodeIDStartDialogClass)
  40. protected:
  41. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  42. //}}AFX_VIRTUAL
  43. // Implementation
  44. protected:
  45. // Generated message map functions
  46. //{{AFX_MSG(NodeIDStartDialogClass)
  47. virtual BOOL OnInitDialog();
  48. virtual void OnOK();
  49. //}}AFX_MSG
  50. DECLARE_MESSAGE_MAP()
  51. };
  52. //{{AFX_INSERT_LOCATION}}
  53. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  54. #endif // !defined(AFX_NODEIDSTARTDIALOG_H__D22A7607_3D84_11D4_A0A6_00104B791122__INCLUDED_)