NodeInfoPage.h 3.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_OBJECTINFOPAGECLASS_H__E2623E76_740A_11D2_9FD0_00104B791122__INCLUDED_)
  19. #define AFX_OBJECTINFOPAGECLASS_H__E2623E76_740A_11D2_9FD0_00104B791122__INCLUDED_
  20. #if _MSC_VER >= 1000
  21. #pragma once
  22. #endif // _MSC_VER >= 1000
  23. // NodeInfoPageClass.h : header file
  24. //
  25. #ifndef __AFXEXT_H__
  26. #include <afxext.h>
  27. #endif
  28. #include "Resource.H"
  29. #include "DockableForm.H"
  30. class NodeClass;
  31. //////////////////////////////////////////////////////////
  32. //
  33. // NodeInfoPageClass
  34. //
  35. //////////////////////////////////////////////////////////
  36. class NodeInfoPageClass : public DockableFormClass
  37. {
  38. public:
  39. NodeInfoPageClass (void);
  40. NodeInfoPageClass (NodeClass *node);
  41. virtual ~NodeInfoPageClass (void);
  42. // Form Data
  43. public:
  44. //{{AFX_DATA(NodeInfoPageClass)
  45. enum { IDD = IDD_OBJECT_INFO };
  46. // NOTE: the ClassWizard will add data members here
  47. //}}AFX_DATA
  48. // Attributes
  49. public:
  50. // Operations
  51. public:
  52. // Overrides
  53. // ClassWizard generated virtual function overrides
  54. //{{AFX_VIRTUAL(NodeInfoPageClass)
  55. protected:
  56. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  57. //}}AFX_VIRTUAL
  58. // Implementation
  59. protected:
  60. #ifdef _DEBUG
  61. virtual void AssertValid() const;
  62. virtual void Dump(CDumpContext& dc) const;
  63. #endif
  64. // Generated message map functions
  65. //{{AFX_MSG(NodeInfoPageClass)
  66. //}}AFX_MSG
  67. DECLARE_MESSAGE_MAP()
  68. public:
  69. ///////////////////////////////////////////////////////
  70. // Public methods
  71. ///////////////////////////////////////////////////////
  72. void HandleInitDialog (void);
  73. bool Apply_Changes (void);
  74. ///////////////////////////////////////////////////////
  75. // Inline accessors
  76. ///////////////////////////////////////////////////////
  77. void Set_Node (NodeClass *node) { m_pNode = node; }
  78. NodeClass * Get_Node (void) { return m_pNode; }
  79. private:
  80. ///////////////////////////////////////////////////////
  81. // Private member data
  82. ///////////////////////////////////////////////////////
  83. NodeClass * m_pNode;
  84. };
  85. /////////////////////////////////////////////////////////////////////////////
  86. //{{AFX_INSERT_LOCATION}}
  87. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  88. #endif // !defined(AFX_NodeInfoPageCLASS_H__E2623E76_740A_11D2_9FD0_00104B791122__INCLUDED_)