| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/NodeMgr.H $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 5/11/01 9:41a $*
- * *
- * $Revision:: 32 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __NODEMGR_H
- #define __NODEMGR_H
- #include "saveloadsubsystem.h"
- #include "vector.h"
- #include "bittype.h"
- #include "nodetypes.h"
- #include "listtypes.h"
- //////////////////////////////////////////////////////////////////////////
- // Forward declarations
- //////////////////////////////////////////////////////////////////////////
- class NodeClass;
- class PresetClass;
- class ChunkLoadClass;
- class ChunkSaveClass;
- //////////////////////////////////////////////////////////////////////////
- // Singleton instance
- //////////////////////////////////////////////////////////////////////////
- extern class NodeMgrClass _TheNodeMgr;
- //////////////////////////////////////////////////////////////////////////
- //
- // NodeMgrClass
- //
- //////////////////////////////////////////////////////////////////////////
- class NodeMgrClass : public SaveLoadSubSystemClass
- {
- public:
-
- //////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////
- NodeMgrClass (void) { }
- virtual ~NodeMgrClass (void);
- //////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////
-
- // From SaveLoadSubSystemClass
- virtual uint32 Chunk_ID (void) const;
- virtual void On_Post_Load (void);
- virtual const char * Name (void) const { return "NodeMgrClass"; }
-
- // List management
- static NodeClass * Create_Node (PresetClass *preset, uint32 id);
- static void Add_Node (NodeClass *node);
- static void Remove_Node (NodeClass *node);
- static void Free_Nodes (void);
- static void Reload_Nodes (void);
- static void Reload_Nodes (PresetClass *preset);
- // Enumeration
- static NodeClass * Find_Node (uint32 id);
- static NodeClass * Find_Node (const char *name);
- static NodeClass * Get_First (void);
- static NodeClass * Get_First (NODE_TYPE type);
- static NodeClass * Get_First (PresetClass *preset);
- static NodeClass * Find_First (uint32 class_id);
- static NodeClass * Get_Next (NodeClass *current);
- static NodeClass * Get_Next (NodeClass *current, NODE_TYPE type);
- static NodeClass * Get_Next (NodeClass *current, PresetClass *preset);
- static NodeClass * Find_Next (NodeClass *current, uint32 class_id);
- // Identification
- static void Reset_New_ID (void);
- static uint32 Get_Node_ID (NODE_TYPE type);
- static uint32 Get_Max_Used_ID (void);
- static void Setup_Node_Identity (NodeClass &node);
- static bool Verify_Unique_ID(uint32 id);
- static void Build_ID_Collision_List (NODE_LIST &node_list);
- static void Build_Unimportant_ID_Collision_List (NODE_LIST &node_list);
- static void Get_ID_Range (NODE_TYPE type, uint32 *min_id, uint32 *max_id);
- static uint32 Find_Max_Used_ID (NODE_TYPE type);
- static void Put_Objects_Back (const NODE_LIST &dynamic_obj_list);
- static void Remove_Dynamic_Objects (NODE_LIST &dynamic_obj_list);
- static void Remove_Static_Objects (NODE_LIST &dynamic_obj_list);
- // StaticAnimPhys control
- static void Make_Static_Anim_Phys_Collideable (bool onoff);
- // Complete node access
- static void Build_Full_Node_List (DynamicVectorClass<NodeClass *> &node_list);
- static void Add_Nodes_To_List (DynamicVectorClass<NodeClass *> &node_list, NodeClass *node);
- //
- // Save/load support
- //
- static bool Save_Node_List (ChunkSaveClass &csave, NODE_LIST &node_list);
- static bool Load_Node_List (ChunkLoadClass &cload, NODE_LIST &node_list);
- //
- // Embedded node support
- //
- static void Create_All_Embedded_Nodes (void);
-
- protected:
- //////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////
- virtual bool Contains_Data(void) const;
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
- bool Save_Nodes (ChunkSaveClass &csave);
- bool Load_Nodes (ChunkLoadClass &cload);
- bool Load_Variables (ChunkLoadClass &cload);
- private:
- /////////////////////////////////////////////////////////////////////
- // Private methods
- /////////////////////////////////////////////////////////////////////
- static void Link_Node (NodeClass *node);
- static void Unlink_Node (NodeClass *node);
- /////////////////////////////////////////////////////////////////////
- // Static member data
- /////////////////////////////////////////////////////////////////////
- static NodeClass * _NodeListHead;
- static uint32 _NextObjectNodeID;
- static uint32 _NextStaticNodeID;
- static uint32 _NextLightNodeID;
- static uint32 _NextMiscNodeID;
- };
- /////////////////////////////////////////////////////////////////////
- // Get_First
- /////////////////////////////////////////////////////////////////////
- inline NodeClass *
- NodeMgrClass::Get_First (void)
- {
- return _NodeListHead;
- }
- #endif //__NODEMGR_H
|