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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/NodeScriptsPropPage.h $Modtime:: $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if !defined(AFX_OBJECTSCRIPTSPROPPAGE_H__1A8EC038_8874_11D2_9FE1_00104B791122__INCLUDED_)
- #define AFX_OBJECTSCRIPTSPROPPAGE_H__1A8EC038_8874_11D2_9FE1_00104B791122__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- // NodeScriptsPropPage.h : header file
- //
- #include "dockableform.h"
- #include "listtypes.h"
- #include "resource.h"
- //////////////////////////////////////////////////////////////////////////////
- // Forward declarations
- //////////////////////////////////////////////////////////////////////////////
- class EditScriptClass;
- class ScriptListParameterClass;
- //////////////////////////////////////////////////////////////////////////////
- //
- // NodeScriptsPropPage
- //
- //////////////////////////////////////////////////////////////////////////////
- class NodeScriptsPropPage : public DockableFormClass
- {
- public:
- NodeScriptsPropPage (void);
- NodeScriptsPropPage (SCRIPT_LIST *script_list);
- virtual ~NodeScriptsPropPage (void);
- // Form Data
- public:
- //{{AFX_DATA(NodeScriptsPropPage)
- enum { IDD = IDD_OBJECT_SCRIPTS };
- CListCtrl m_ListCtrl;
- //}}AFX_DATA
- // Attributes
- public:
- // Operations
- public:
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(NodeScriptsPropPage)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- #ifdef _DEBUG
- virtual void AssertValid() const;
- virtual void Dump(CDumpContext& dc) const;
- #endif
- // Generated message map functions
- //{{AFX_MSG(NodeScriptsPropPage)
- afx_msg void OnItemChangedScriptList(NMHDR* pNMHDR, LRESULT* pResult);
- afx_msg void OnAdd();
- afx_msg void OnDelete();
- afx_msg void OnModify();
- afx_msg void OnDeleteItemScriptList(NMHDR* pNMHDR, LRESULT* pResult);
- afx_msg void OnDblclkScriptlist(NMHDR* pNMHDR, LRESULT* pResult);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-
- public:
- ///////////////////////////////////////////////////////
- // Public methods
- ///////////////////////////////////////////////////////
- void HandleInitDialog (void);
- virtual bool Apply_Changes (void);
- void Set_Script_List_Parameter (ScriptListParameterClass *param) { m_ScriptListParam = param; }
- protected:
- ///////////////////////////////////////////////////////
- // Protected methods
- ///////////////////////////////////////////////////////
- void Build_Script_List (void);
- private:
- ///////////////////////////////////////////////////////
- // Private member data
- ///////////////////////////////////////////////////////
- SCRIPT_LIST * m_ScriptList;
- ScriptListParameterClass * m_ScriptListParam;
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_OBJECTSCRIPTSPROPPAGE_H__1A8EC038_8874_11D2_9FE1_00104B791122__INCLUDED_)
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