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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/NodeSettingsInterface.h $Modtime:: $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __NODE_SETTINGS_INTERFACE_H
- #define __NODE_SETTINGS_INTERFACE_H
- #include "Vector3.H"
- /////////////////////////////////////////////////////////////////////////////
- //
- // LightSettingsClass
- //
- // Abstract virtual class that defines an interface for manipulating light
- // specific settings.
- //
- class LightSettingsClass
- {
- public:
-
- ///////////////////////////////////////////////////
- //
- // Public methods
- //
-
- //
- // Information retrieval methods
- //
- virtual const Vector3 & Get_Ambient_Color (void) const = 0;
- virtual const Vector3 & Get_Diffuse_Color (void) const = 0;
- virtual const Vector3 & Get_Specular_Color (void) const = 0;
- virtual float Get_Intensity (void) const = 0;
- virtual void Get_Attenuation (float &inner, float &outer) const = 0;
- //
- // Information manipulation methods
- //
- virtual void Set_Ambient_Color (const Vector3 &color) = 0;
- virtual void Set_Diffuse_Color (const Vector3 &color) = 0;
- virtual void Set_Specular_Color (const Vector3 &color) = 0;
- virtual void Set_Intensity (float intensity) = 0;
- virtual void Set_Attenuation (float inner, float outer) = 0;
- //
- // Update methods
- //
- virtual void Update_Light (void) {}
- };
- /////////////////////////////////////////////////////////////////////////////
- //
- // SoundSettingsClass
- //
- // Abstract virtual class that defines an interface for manipulating sound
- // specific settings.
- //
- class SoundSettingsClass
- {
- public:
-
- ///////////////////////////////////////////////////
- //
- // Public methods
- //
-
- //
- // Information retrieval methods
- //
- //
- // Information manipulation methods
- //
- //
- // Update methods
- //
- virtual void Update_Sound (void) {}
- virtual float Get_Volume (void) const = 0;
- virtual void Set_Volume (float volume) = 0;
- virtual int Get_Loop_Count (void) const = 0;
- virtual void Set_Loop_Count (int count) = 0;
- virtual bool Is_Music (void) const = 0;
- virtual void Set_Music (bool is_music) = 0;
- virtual bool Is_3D (void) const = 0;
- virtual void Set_3D (bool is_3d) = 0;
-
- virtual float Get_Priority (void) const = 0;
- virtual void Set_Priority (float priority) = 0;
-
- virtual void Set_Max_Vol_Radius (float radius = 0) = 0;
- virtual float Get_Max_Vol_Radius (void) const = 0;
-
- virtual void Set_DropOff_Radius (float radius = 1) = 0;
- virtual float Get_DropOff_Radius (void) const = 0;
-
- virtual void Set_Filename (LPCTSTR filename) = 0;
- virtual LPCTSTR Get_Filename (void) const = 0;
- };
- #endif //__NODE_SETTINGS_INTERFACE_H
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