NodeTypes.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/NodeTypes.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 9/19/01 2:36p $*
  29. * *
  30. * $Revision:: 13 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __NODETYPES_H
  39. #define __NODETYPES_H
  40. ///////////////////////////////////////////////////
  41. //
  42. // Typedefs and structs
  43. //
  44. typedef enum
  45. {
  46. NODE_TYPE_UNKNOWN = 0,
  47. NODE_TYPE_TERRAIN,
  48. NODE_TYPE_TERRAIN_SECTION,
  49. NODE_TYPE_TILE,
  50. NODE_TYPE_OBJECT,
  51. NODE_TYPE_ZONE,
  52. NODE_TYPE_WAYPATH,
  53. NODE_TYPE_WAYPOINT,
  54. NODE_TYPE_LIGHT,
  55. NODE_TYPE_TRANSITION,
  56. NODE_TYPE_TRANSITION_CHARACTER,
  57. NODE_TYPE_SOUND,
  58. NODE_TYPE_VIS,
  59. NODE_TYPE_SPAWNER,
  60. NODE_TYPE_VIS_POINT,
  61. NODE_TYPE_PATHFIND_START,
  62. NODE_TYPE_DUMMY_OBJECT,
  63. NODE_TYPE_COVER_SPOT,
  64. NODE_TYPE_COVER_ATTACK_POINT,
  65. NODE_TYPE_DAMAGE_ZONE,
  66. NODE_TYPE_BUILDING,
  67. NODE_TYPE_SPAWN_POINT,
  68. NODE_TYPE_BUILDING_CHILD_NODE,
  69. NODE_TYPE_EDITOR_ONLY_OBJ,
  70. NODE_TYPE_COUNT
  71. } NODE_TYPE;
  72. #endif //__NODETYPES_H