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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/NodeTypes.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 9/19/01 2:36p $*
- * *
- * $Revision:: 13 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __NODETYPES_H
- #define __NODETYPES_H
- ///////////////////////////////////////////////////
- //
- // Typedefs and structs
- //
- typedef enum
- {
- NODE_TYPE_UNKNOWN = 0,
- NODE_TYPE_TERRAIN,
- NODE_TYPE_TERRAIN_SECTION,
- NODE_TYPE_TILE,
- NODE_TYPE_OBJECT,
- NODE_TYPE_ZONE,
- NODE_TYPE_WAYPATH,
- NODE_TYPE_WAYPOINT,
- NODE_TYPE_LIGHT,
- NODE_TYPE_TRANSITION,
- NODE_TYPE_TRANSITION_CHARACTER,
- NODE_TYPE_SOUND,
- NODE_TYPE_VIS,
- NODE_TYPE_SPAWNER,
- NODE_TYPE_VIS_POINT,
- NODE_TYPE_PATHFIND_START,
- NODE_TYPE_DUMMY_OBJECT,
- NODE_TYPE_COVER_SPOT,
- NODE_TYPE_COVER_ATTACK_POINT,
- NODE_TYPE_DAMAGE_ZONE,
- NODE_TYPE_BUILDING,
- NODE_TYPE_SPAWN_POINT,
- NODE_TYPE_BUILDING_CHILD_NODE,
- NODE_TYPE_EDITOR_ONLY_OBJ,
- NODE_TYPE_COUNT
- } NODE_TYPE;
- #endif //__NODETYPES_H
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