| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // OutputFormClass.cpp : implementation file
- //
- #include "stdafx.h"
- #include "leveledit.h"
- #include "outputform.h"
- #include "utils.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // OutputFormClass
- //IMPLEMENT_DYNCREATE(OutputFormClass, DockableFormClass)
- /////////////////////////////////////////////////////////////////////////////
- //
- // OutputFormClass
- //
- /////////////////////////////////////////////////////////////////////////////
- OutputFormClass::OutputFormClass()
- : DockableFormClass(OutputFormClass::IDD)
- {
- //{{AFX_DATA_INIT(OutputFormClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- //
- // Create the log file
- //
- char filename[MAX_PATH];
- ::GetModuleFileName (NULL, filename, sizeof (filename));
- CString directory = ::Strip_Filename_From_Path (filename);
- CString full_path = Make_Path (directory, "_editorlog.txt");
- //
- // Try to open the log file
- //
- HANDLE file = ::CreateFile ( full_path,
- GENERIC_WRITE,
- FILE_SHARE_READ,
- NULL,
- OPEN_ALWAYS,
- 0L,
- NULL);
- //
- // If we succeeded then pass the handle onto our file object
- //
- if (file != INVALID_HANDLE_VALUE) {
- LogFile.Attach (file);
- }
-
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // ~OutputFormClass
- //
- /////////////////////////////////////////////////////////////////////////////
- OutputFormClass::~OutputFormClass (void)
- {
- LogFile.Close ();
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- void
- OutputFormClass::DoDataExchange(CDataExchange* pDX)
- {
- DockableFormClass::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(OutputFormClass)
- DDX_Control(pDX, IDC_OUTPUT_EDIT, m_OutputEdit);
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(OutputFormClass, DockableFormClass)
- //{{AFX_MSG_MAP(OutputFormClass)
- ON_WM_CREATE()
- ON_WM_SIZE()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // OutputFormClass diagnostics
- #ifdef _DEBUG
- void OutputFormClass::AssertValid() const
- {
- DockableFormClass::AssertValid();
- }
- void OutputFormClass::Dump(CDumpContext& dc) const
- {
- DockableFormClass::Dump(dc);
- }
- #endif //_DEBUG
- /////////////////////////////////////////////////////////////////////////////
- // OutputFormClass message handlers
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnCreate
- //
- int
- OutputFormClass::OnCreate (LPCREATESTRUCT lpCreateStruct)
- {
- // Allow the base class to process this message
- if (DockableFormClass::OnCreate(lpCreateStruct) == -1) {
- return -1;
- }
-
- return 0;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // HandleInitDialog
- //
- void
- OutputFormClass::HandleInitDialog (void)
- {
- //
- // TODO - Any initialization
- //
- m_OutputEdit.SetTabStops (10);
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnSize
- //
- void
- OutputFormClass::OnSize
- (
- UINT nType,
- int cx,
- int cy
- )
- {
- // Allow the base class to process this message
- DockableFormClass::OnSize (nType, cx, cy);
- if (::IsWindow (m_OutputEdit) && (cx > 0) && (cy > 0)) {
- // Resize the tab control to fill the entire contents of the client area
- m_OutputEdit.SetWindowPos (NULL, 0, 0, cx, cy, SWP_NOZORDER | SWP_NOMOVE);
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Output_Message
- //
- void
- OutputFormClass::Output_Message (LPCTSTR new_message)
- {
- //
- // Turn off repainting
- //
- m_OutputEdit.SetRedraw (FALSE);
- // Get the text currently displayed in the window
- TCHAR window_text[32768] = { 0 };
- int curr_text_len = m_OutputEdit.GetWindowText (window_text, sizeof (window_text)) + 1;
- // Get the new text length
- int new_text_len = ::lstrlen (new_message);
- // Do we need to scroll text out of the buffer?
- if (curr_text_len + new_text_len > (32768 - 16)) {
- // Move the first 4K out of the buffer
- ::memmove (window_text, &window_text[4096], curr_text_len-4096);
- }
- // Concat the new message onto the current window text.
- ::lstrcat (window_text, new_message);
- // Make sure the message has a line feed
- if ( new_message[new_text_len-2] != '\r' &&
- new_message[new_text_len-1] == '\n')
- {
- int text_len = ::lstrlen (window_text);
- window_text[text_len-1] = '\r';
- window_text[text_len] = '\n';
- window_text[text_len+1] = 0;
- }
- // Put the text back into the edit control
- m_OutputEdit.SetWindowText (window_text);
- int line_count = m_OutputEdit.GetLineCount ();
- m_OutputEdit.LineScroll (line_count-4);
- //
- // Turn painting back on
- //
- m_OutputEdit.SetRedraw (TRUE);
- if (LogFile.Is_Open ()) {
- LogFile.Write ((const char *)new_message, ::lstrlen (new_message));
- }
- return ;
- }
|