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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/PathfindStartNode.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/14/99 4:00p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __PATHFIND_START_NODE_H
- #define __PATHFIND_START_NODE_H
- #include "node.h"
- #include "vector.h"
- #include "icons.h"
- #include "decophys.h"
- // Forward declarations
- class PresetClass;
- ////////////////////////////////////////////////////////////////////////////
- //
- // PathfindStartNodeClass
- //
- ////////////////////////////////////////////////////////////////////////////
- class PathfindStartNodeClass : public NodeClass
- {
- public:
-
- //////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////
- PathfindStartNodeClass (PresetClass *preset = NULL);
- PathfindStartNodeClass (const PathfindStartNodeClass &src);
- ~PathfindStartNodeClass (void);
- //////////////////////////////////////////////////////////////
- // Public operators
- //////////////////////////////////////////////////////////////
- const PathfindStartNodeClass &operator= (const PathfindStartNodeClass &src);
- //////////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////////
- //
- // PathfindStartNodeClass specific
- //
- //
- // From PersistClass
- //
- virtual const PersistFactoryClass & Get_Factory (void) const;
-
- //
- // From NodeClass
- //
- void Initialize (void);
- NodeClass * Clone (void) { return new PathfindStartNodeClass (*this); }
- NODE_TYPE Get_Type (void) const { return NODE_TYPE_PATHFIND_START; }
- int Get_Icon_Index (void) const { return PATHFIND_ICON; }
- PhysClass * Peek_Physics_Obj (void) const { return m_PhysObj; }
- bool Is_Static (void) const { return false; }
- bool Show_Settings_Dialog (void) { return true; }
- bool Can_Be_Rotated_Freely (void) const { return false; }
- void Set_Transform (const Matrix3D &tm);
- //
- // Export methods
- //
- void Pre_Export (void);
- void Post_Export (void);
- // From PersistClass
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- protected:
- //////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////
- bool Load_Variables (ChunkLoadClass &cload);
- //////////////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////////////
- DecorationPhysClass * m_PhysObj;
- };
- #endif //__PATHFIND_START_NODE_H
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