PathfindStartNode.h 4.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/PathfindStartNode.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 11/14/99 4:00p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __PATHFIND_START_NODE_H
  39. #define __PATHFIND_START_NODE_H
  40. #include "node.h"
  41. #include "vector.h"
  42. #include "icons.h"
  43. #include "decophys.h"
  44. // Forward declarations
  45. class PresetClass;
  46. ////////////////////////////////////////////////////////////////////////////
  47. //
  48. // PathfindStartNodeClass
  49. //
  50. ////////////////////////////////////////////////////////////////////////////
  51. class PathfindStartNodeClass : public NodeClass
  52. {
  53. public:
  54. //////////////////////////////////////////////////////////////////
  55. // Public constructors/destructors
  56. //////////////////////////////////////////////////////////////////
  57. PathfindStartNodeClass (PresetClass *preset = NULL);
  58. PathfindStartNodeClass (const PathfindStartNodeClass &src);
  59. ~PathfindStartNodeClass (void);
  60. //////////////////////////////////////////////////////////////
  61. // Public operators
  62. //////////////////////////////////////////////////////////////
  63. const PathfindStartNodeClass &operator= (const PathfindStartNodeClass &src);
  64. //////////////////////////////////////////////////////////////////
  65. // Public methods
  66. //////////////////////////////////////////////////////////////////
  67. //
  68. // PathfindStartNodeClass specific
  69. //
  70. //
  71. // From PersistClass
  72. //
  73. virtual const PersistFactoryClass & Get_Factory (void) const;
  74. //
  75. // From NodeClass
  76. //
  77. void Initialize (void);
  78. NodeClass * Clone (void) { return new PathfindStartNodeClass (*this); }
  79. NODE_TYPE Get_Type (void) const { return NODE_TYPE_PATHFIND_START; }
  80. int Get_Icon_Index (void) const { return PATHFIND_ICON; }
  81. PhysClass * Peek_Physics_Obj (void) const { return m_PhysObj; }
  82. bool Is_Static (void) const { return false; }
  83. bool Show_Settings_Dialog (void) { return true; }
  84. bool Can_Be_Rotated_Freely (void) const { return false; }
  85. void Set_Transform (const Matrix3D &tm);
  86. //
  87. // Export methods
  88. //
  89. void Pre_Export (void);
  90. void Post_Export (void);
  91. // From PersistClass
  92. bool Save (ChunkSaveClass &csave);
  93. bool Load (ChunkLoadClass &cload);
  94. protected:
  95. //////////////////////////////////////////////////////////////////
  96. // Protected methods
  97. //////////////////////////////////////////////////////////////////
  98. bool Load_Variables (ChunkLoadClass &cload);
  99. //////////////////////////////////////////////////////////////////
  100. // Protected member data
  101. //////////////////////////////////////////////////////////////////
  102. DecorationPhysClass * m_PhysObj;
  103. };
  104. #endif //__PATHFIND_START_NODE_H