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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // PlaySoundDialog.cpp : implementation file
- //
- #include "stdafx.h"
- #include "leveledit.h"
- #include "PlaySoundDialog.h"
- #include "Utils.H"
- #include "AudibleSound.H"
- #include "FileMgr.H"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // PlaySoundDialogClass dialog
- PlaySoundDialogClass::PlaySoundDialogClass(LPCTSTR filename, CWnd* pParent /*=NULL*/)
- : m_Filename (filename),
- CDialog(PlaySoundDialogClass::IDD, pParent)
- {
- //{{AFX_DATA_INIT(PlaySoundDialogClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- }
- void PlaySoundDialogClass::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(PlaySoundDialogClass)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(PlaySoundDialogClass, CDialog)
- //{{AFX_MSG_MAP(PlaySoundDialogClass)
- ON_BN_CLICKED(IDC_PLAY_SOUND_EFFECT, OnPlaySoundEffect)
- ON_BN_CLICKED(IDC_STOP_SOUND_EFFECT, OnStopSoundEffect)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnPlaySoundEffect
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PlaySoundDialogClass::OnPlaySoundEffect (void)
- {
- ASSERT (m_pSoundObj != NULL);
- if (m_pSoundObj != NULL) {
- m_pSoundObj->Stop ();
- m_pSoundObj->Play ();
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnCancel
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PlaySoundDialogClass::OnCancel (void)
- {
- m_pSoundObj->Stop ();
- MEMBER_RELEASE (m_pSoundObj);
- CDialog::OnCancel ();
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- /////////////////////////////////////////////////////////////////////////////
- BOOL
- PlaySoundDialogClass::OnInitDialog (void)
- {
- CDialog::OnInitDialog ();
- //
- // Put the filename into the dialog
- //
- CString filename = ::Get_File_Mgr ()->Make_Full_Path (m_Filename);
- SetDlgItemText (IDC_FILENAME, filename);
- //
- // Create the sound effect so we can play it
- //
- m_pSoundObj = WWAudioClass::Get_Instance ()->Create_Sound_Effect (filename);
- if (m_pSoundObj == NULL) {
- CString message;
- message.Format ("Cannot find sound file: %s!", (LPCTSTR)filename, MB_OK);
- MessageBox (message, "File Not Found", MB_ICONEXCLAMATION | MB_OK);
- EndDialog (IDCANCEL);
- } else {
- OnPlaySoundEffect ();
- }
-
- return TRUE;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnStopSoundEffect
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PlaySoundDialogClass::OnStopSoundEffect (void)
- {
- ASSERT (m_pSoundObj != NULL);
- if (m_pSoundObj != NULL) {
- m_pSoundObj->Stop ();
- }
-
- return ;
- }
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