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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // PositionPage.cpp : implementation file
- //
- #include "stdafx.h"
- #include "leveledit.h"
- #include "positionpage.h"
- #include "node.h"
- #include "utils.h"
- #include "sceneeditor.h"
- #include "mover.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- //
- // PositionPageClass
- //
- /////////////////////////////////////////////////////////////////////////////
- PositionPageClass::PositionPageClass (void)
- : m_pNode (NULL),
- m_bInclueRotation (false),
- DockableFormClass (PositionPageClass::IDD)
- {
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // PositionPageClass
- //
- /////////////////////////////////////////////////////////////////////////////
- PositionPageClass::PositionPageClass (NodeClass *node)
- : m_pNode (node),
- m_bInclueRotation (false),
- DockableFormClass (PositionPageClass::IDD)
- {
- //{{AFX_DATA_INIT(PositionPageClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // ~PositionPageClass
- //
- /////////////////////////////////////////////////////////////////////////////
- PositionPageClass::~PositionPageClass (void)
- {
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PositionPageClass::DoDataExchange (CDataExchange* pDX)
- {
- DockableFormClass::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(PositionPageClass)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(PositionPageClass, DockableFormClass)
- //{{AFX_MSG_MAP(PositionPageClass)
- ON_NOTIFY(UDN_DELTAPOS, IDC_XPOS_SPIN, OnDeltaPosXPosSpin)
- ON_NOTIFY(UDN_DELTAPOS, IDC_XROT_SPIN, OnDeltaPosXRotSpin)
- ON_NOTIFY(UDN_DELTAPOS, IDC_YPOS_SPIN, OnDeltaPosYPosSpin)
- ON_NOTIFY(UDN_DELTAPOS, IDC_YROT_SPIN, OnDeltaPosYRotSpin)
- ON_NOTIFY(UDN_DELTAPOS, IDC_ZPOS_SPIN, OnDeltaPosZPosSpin)
- ON_NOTIFY(UDN_DELTAPOS, IDC_ZROT_SPIN, OnDeltaPosZRotSpin)
- ON_EN_CHANGE(IDC_ZROT_EDIT, OnChangeZRotEdit)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // PositionPageClass diagnostics
- #ifdef _DEBUG
- void PositionPageClass::AssertValid() const
- {
- DockableFormClass::AssertValid();
- }
- void PositionPageClass::Dump(CDumpContext& dc) const
- {
- DockableFormClass::Dump(dc);
- }
- #endif //_DEBUG
- /////////////////////////////////////////////////////////////////////////////
- //
- // HandleInitDialog
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PositionPageClass::HandleInitDialog (void)
- {
- ASSERT (m_pNode != NULL);
- // Get the node's position
- Matrix3D transform = m_pNode->Get_Transform ();
- Vector3 translation = transform.Get_Translation ();
- // Fill the position controls
- ::SetDlgItemFloat (m_hWnd, IDC_XPOS_EDIT, translation.X);
- ::SetDlgItemFloat (m_hWnd, IDC_YPOS_EDIT, translation.Y);
- ::SetDlgItemFloat (m_hWnd, IDC_ZPOS_EDIT, translation.Z);
- // Fill the rotation controls
- ::SetDlgItemFloat (m_hWnd, IDC_XROT_EDIT, RAD_TO_DEG (transform.Get_X_Rotation ()));
- ::SetDlgItemFloat (m_hWnd, IDC_YROT_EDIT, RAD_TO_DEG (transform.Get_Y_Rotation ()));
- ::SetDlgItemFloat (m_hWnd, IDC_ZROT_EDIT, RAD_TO_DEG (transform.Get_Z_Rotation ()));
- // Enable/disable the 'restrict rotation' checkbox, and set its check state
- ::EnableWindow (::GetDlgItem (m_hWnd, IDC_RESTRICT_CHECK), m_pNode->Can_Be_Rotated_Freely ());
- SendDlgItemMessage (IDC_RESTRICT_CHECK, BM_SETCHECK, (WPARAM)m_pNode->Is_Rotation_Restricted ());
- // Set the ranges for the spin controls
- SendDlgItemMessage (IDC_XPOS_SPIN, UDM_SETRANGE, (WPARAM)0, MAKELPARAM (UD_MAXVAL, UD_MINVAL));
- SendDlgItemMessage (IDC_YPOS_SPIN, UDM_SETRANGE, (WPARAM)0, MAKELPARAM (UD_MAXVAL, UD_MINVAL));
- SendDlgItemMessage (IDC_ZPOS_SPIN, UDM_SETRANGE, (WPARAM)0, MAKELPARAM (UD_MAXVAL, UD_MINVAL));
- SendDlgItemMessage (IDC_ZROT_SPIN, UDM_SETRANGE, (WPARAM)0, MAKELPARAM (UD_MAXVAL, UD_MINVAL));
-
- // Assume we aren't messing with the rotation
- m_bInclueRotation = false;
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Apply_Changes
- //
- /////////////////////////////////////////////////////////////////////////////
- bool
- PositionPageClass::Apply_Changes (void)
- {
- Matrix3D transform (1);
- Vector3 translation (0, 0, 0);
- // Get the rotation angle
- if (m_bInclueRotation) {
- float zrot = ::GetDlgItemFloat (m_hWnd, IDC_ZROT_EDIT);
- transform.Rotate_Z (DEG_TO_RAD (zrot));
- } else {
- transform = m_pNode->Get_Transform ();
- }
- // Pass the translation onto the transform
- translation.X = ::GetDlgItemFloat (m_hWnd, IDC_XPOS_EDIT);
- translation.Y = ::GetDlgItemFloat (m_hWnd, IDC_YPOS_EDIT);
- translation.Z = ::GetDlgItemFloat (m_hWnd, IDC_ZPOS_EDIT);
- transform.Set_Translation (translation);
- // Pass the newly constructed transform directly to the node
- MoverClass::Transform_Node (m_pNode, transform);
-
- // Pass the rotation restriction onto the node (if necessary)
- if (m_pNode->Can_Be_Rotated_Freely ()) {
- m_pNode->Restrict_Rotation (bool(SendDlgItemMessage (IDC_RESTRICT_CHECK, BM_GETCHECK) == 1));
- }
- // Return true to allow the dialog to close
- return true;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnDeltaPosXPosSpin
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PositionPageClass::OnDeltaPosXPosSpin
- (
- NMHDR* pNMHDR,
- LRESULT* pResult
- )
- {
- NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
-
- // Get the current value, increment it, and put it back into the control
- float xpos = ::GetDlgItemFloat (m_hWnd, IDC_XPOS_EDIT);
- xpos += (((float)pNMUpDown->iDelta) / 100.0F);
- ::SetDlgItemFloat (m_hWnd, IDC_XPOS_EDIT, xpos);
-
- (*pResult) = 0;
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnDeltaPosXRotSpin
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PositionPageClass::OnDeltaPosXRotSpin
- (
- NMHDR* pNMHDR,
- LRESULT* pResult
- )
- {
- NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
- // Get the current value, increment it, and put it back into the control
- float xrot = ::GetDlgItemFloat (m_hWnd, IDC_XROT_EDIT);
- xrot += (((float)pNMUpDown->iDelta) / 100.0F);
- ::SetDlgItemFloat (m_hWnd, IDC_XROT_EDIT, xrot);
-
- (*pResult) = 0;
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnDeltaPosYPosSpin
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PositionPageClass::OnDeltaPosYPosSpin
- (
- NMHDR* pNMHDR,
- LRESULT* pResult
- )
- {
- NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
- // Get the current value, increment it, and put it back into the control
- float ypos = ::GetDlgItemFloat (m_hWnd, IDC_YPOS_EDIT);
- ypos += (((float)pNMUpDown->iDelta) / 100.0F);
- ::SetDlgItemFloat (m_hWnd, IDC_YPOS_EDIT, ypos);
-
- (*pResult) = 0;
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnDeltaPosYRotSpin
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PositionPageClass::OnDeltaPosYRotSpin
- (
- NMHDR* pNMHDR,
- LRESULT* pResult
- )
- {
- NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
- // Get the current value, increment it, and put it back into the control
- float yrot = ::GetDlgItemFloat (m_hWnd, IDC_YROT_EDIT);
- yrot += (((float)pNMUpDown->iDelta) / 100.0F);
- ::SetDlgItemFloat (m_hWnd, IDC_YROT_EDIT, yrot);
-
- (*pResult) = 0;
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnDeltaPosZPosSpin
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PositionPageClass::OnDeltaPosZPosSpin
- (
- NMHDR* pNMHDR,
- LRESULT* pResult
- )
- {
- NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
- // Get the current value, increment it, and put it back into the control
- float zpos = ::GetDlgItemFloat (m_hWnd, IDC_ZPOS_EDIT);
- zpos += (((float)pNMUpDown->iDelta) / 100.0F);
- ::SetDlgItemFloat (m_hWnd, IDC_ZPOS_EDIT, zpos);
-
- (*pResult) = 0;
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnDeltaPosZRotSpin
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PositionPageClass::OnDeltaPosZRotSpin
- (
- NMHDR* pNMHDR,
- LRESULT* pResult
- )
- {
- NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
- // Get the current value, increment it, and put it back into the control
- float zrot = ::GetDlgItemFloat (m_hWnd, IDC_ZROT_EDIT);
- zrot += (((float)pNMUpDown->iDelta) / 100.0F);
- ::SetDlgItemFloat (m_hWnd, IDC_ZROT_EDIT, zrot);
- // Modify the transform's rotation on exit
- m_bInclueRotation = true;
-
- (*pResult) = 0;
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnChangeZRotEdit
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PositionPageClass::OnChangeZRotEdit (void)
- {
- // Modify the transform's rotation on exit
- m_bInclueRotation = true;
- return ;
- }
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