PositionPage.h 3.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_POSITIONPAGE_H__BBE6B202_B480_11D2_9FF7_00104B791122__INCLUDED_)
  19. #define AFX_POSITIONPAGE_H__BBE6B202_B480_11D2_9FF7_00104B791122__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. #ifndef __AFXEXT_H__
  24. #include <afxext.h>
  25. #endif
  26. class NodeClass;
  27. #include "DockableForm.H"
  28. //////////////////////////////////////////////////////////
  29. //
  30. // PositionPageClass
  31. //
  32. //////////////////////////////////////////////////////////
  33. class PositionPageClass : public DockableFormClass
  34. {
  35. public:
  36. PositionPageClass (void);
  37. PositionPageClass (NodeClass *node);
  38. virtual ~PositionPageClass (void);
  39. // Form Data
  40. public:
  41. //{{AFX_DATA(PositionPageClass)
  42. enum { IDD = IDD_NODE_POSITION };
  43. // NOTE: the ClassWizard will add data members here
  44. //}}AFX_DATA
  45. // Attributes
  46. public:
  47. // Operations
  48. public:
  49. // Overrides
  50. // ClassWizard generated virtual function overrides
  51. //{{AFX_VIRTUAL(PositionPageClass)
  52. protected:
  53. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  54. //}}AFX_VIRTUAL
  55. // Implementation
  56. protected:
  57. #ifdef _DEBUG
  58. virtual void AssertValid() const;
  59. virtual void Dump(CDumpContext& dc) const;
  60. #endif
  61. // Generated message map functions
  62. //{{AFX_MSG(PositionPageClass)
  63. afx_msg void OnDeltaPosXPosSpin(NMHDR* pNMHDR, LRESULT* pResult);
  64. afx_msg void OnDeltaPosXRotSpin(NMHDR* pNMHDR, LRESULT* pResult);
  65. afx_msg void OnDeltaPosYPosSpin(NMHDR* pNMHDR, LRESULT* pResult);
  66. afx_msg void OnDeltaPosYRotSpin(NMHDR* pNMHDR, LRESULT* pResult);
  67. afx_msg void OnDeltaPosZPosSpin(NMHDR* pNMHDR, LRESULT* pResult);
  68. afx_msg void OnDeltaPosZRotSpin(NMHDR* pNMHDR, LRESULT* pResult);
  69. afx_msg void OnChangeZRotEdit();
  70. //}}AFX_MSG
  71. DECLARE_MESSAGE_MAP()
  72. public:
  73. ///////////////////////////////////////////////////////
  74. // Public methods
  75. ///////////////////////////////////////////////////////
  76. void HandleInitDialog (void);
  77. bool Apply_Changes (void);
  78. protected:
  79. ///////////////////////////////////////////////////////
  80. // Inline accessors
  81. ///////////////////////////////////////////////////////
  82. private:
  83. ///////////////////////////////////////////////////////
  84. // Private member data
  85. ///////////////////////////////////////////////////////
  86. NodeClass * m_pNode;
  87. bool m_bInclueRotation;
  88. };
  89. /////////////////////////////////////////////////////////////////////////////
  90. //{{AFX_INSERT_LOCATION}}
  91. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  92. #endif // !defined(AFX_POSITIONPAGE_H__BBE6B202_B480_11D2_9FF7_00104B791122__INCLUDED_)