PresetDialogueTab.h 3.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_PRESETDIALOGUETAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_)
  19. #define AFX_PRESETDIALOGUETAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // PresetDialogueTab.h : header file
  24. //
  25. #ifndef __AFXEXT_H__
  26. #include <afxext.h>
  27. #endif
  28. #include "resource.h"
  29. #include "dockableform.h"
  30. /////////////////////////////////////////////////////////////////////////////
  31. // Forward declarations
  32. /////////////////////////////////////////////////////////////////////////////
  33. class PresetClass;
  34. class SoldierGameObjDef;
  35. class DialogueClass;
  36. /////////////////////////////////////////////////////////////////////////////
  37. //
  38. // PresetDialogueTabClass
  39. //
  40. /////////////////////////////////////////////////////////////////////////////
  41. class PresetDialogueTabClass : public DockableFormClass
  42. {
  43. public:
  44. PresetDialogueTabClass (PresetClass *preset);
  45. virtual ~PresetDialogueTabClass (void);
  46. // Form Data
  47. public:
  48. //{{AFX_DATA(PresetDialogueTabClass)
  49. enum { IDD = IDD_PRESET_DIALOGUE_TAB };
  50. CListCtrl m_ListCtrl;
  51. //}}AFX_DATA
  52. // Attributes
  53. public:
  54. // Operations
  55. public:
  56. // Overrides
  57. // ClassWizard generated virtual function overrides
  58. //{{AFX_VIRTUAL(PresetDialogueTabClass)
  59. protected:
  60. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  61. //}}AFX_VIRTUAL
  62. // Implementation
  63. protected:
  64. #ifdef _DEBUG
  65. virtual void AssertValid() const;
  66. virtual void Dump(CDumpContext& dc) const;
  67. #endif
  68. // Generated message map functions
  69. //{{AFX_MSG(PresetDialogueTabClass)
  70. afx_msg void OnDblclkDialogueList(NMHDR* pNMHDR, LRESULT* pResult);
  71. //}}AFX_MSG
  72. DECLARE_MESSAGE_MAP()
  73. public:
  74. /////////////////////////////////////////////////////////////////////////////
  75. // Private member data
  76. /////////////////////////////////////////////////////////////////////////////
  77. void HandleInitDialog (void);
  78. bool Apply_Changes (void);
  79. bool Is_Read_Only (void) const { return m_IsReadOnly; }
  80. void Set_Read_Only (bool onoff) { m_IsReadOnly = onoff; }
  81. protected:
  82. /////////////////////////////////////////////////////////////////////////////
  83. // Protected methods
  84. /////////////////////////////////////////////////////////////////////////////
  85. void Update_Entry (int index);
  86. private:
  87. /////////////////////////////////////////////////////////////////////////////
  88. // Private member data
  89. /////////////////////////////////////////////////////////////////////////////
  90. DialogueClass * m_DialogueList;
  91. SoldierGameObjDef * m_Definition;
  92. bool m_IsReadOnly;
  93. };
  94. /////////////////////////////////////////////////////////////////////////////
  95. //{{AFX_INSERT_LOCATION}}
  96. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  97. #endif // !defined(AFX_PRESETDIALOGUETAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_)