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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/PresetMgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 8/23/01 6:26p $*
- * *
- * $Revision:: 20 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __PRESET_MGR_H
- #define __PRESET_MGR_H
- #include "saveloadsubsystem.h"
- #include "vector.h"
- #include "bittype.h"
- #include "listtypes.h"
- #include "ntree.h"
- //////////////////////////////////////////////////////////////////////////
- // Forward declarations
- //////////////////////////////////////////////////////////////////////////
- class PresetClass;
- //////////////////////////////////////////////////////////////////////////
- // Typedefs
- //////////////////////////////////////////////////////////////////////////
- typedef SortedNTreeClass<PresetClass *> PRESET_TREE;
- typedef SortedNTreeLeafClass<PresetClass *> PRESET_TREE_LEAF;
- typedef SortedNTreeClass<uint32> FACTORY_TREE;
- typedef SortedNTreeLeafClass<uint32> FACTORY_TREE_LEAF;
- //////////////////////////////////////////////////////////////////////////
- // Singleton instance
- //////////////////////////////////////////////////////////////////////////
- extern class PresetMgrClass _ThePresetMgr;
- //////////////////////////////////////////////////////////////////////////
- // Constants
- //////////////////////////////////////////////////////////////////////////
- const DWORD TEMP_DEF_ID_START = 1000000000;
- //////////////////////////////////////////////////////////////////////////
- //
- // PresetMgrClass
- //
- //////////////////////////////////////////////////////////////////////////
- class PresetMgrClass : public SaveLoadSubSystemClass
- {
- public:
-
- //////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////
- PresetMgrClass (void);
- virtual ~PresetMgrClass (void);
- //////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////
-
- // From SaveLoadSubSystemClass
- virtual uint32 Chunk_ID (void) const;
- virtual const char * Name (void) const { return "PresetMgrClass"; }
- // Initialization
- static void Initialize (void);
- static void Shutdown (void);
- // List management
- static void Add_Preset (PresetClass *preset);
- static void Remove_Preset (PresetClass *preset);
- static void Free_Presets (void);
- static void Free_All_Embedded_Nodes (void);
- static bool Check_Out_Database (uint32 class_id, bool *should_undo_on_err);
- static bool Check_Out_Database (LPCTSTR path, bool *should_undo_on_err);
- static bool Check_In_Database (LPCTSTR path);
- static bool Is_Database_Checked_Out (LPCTSTR full_path);
- static bool Undo_Database_Check_Out (uint32 class_id);
- // Enumeration
- typedef enum
- {
- ID_CLASS = 1,
- ID_SUPERCLASS,
- } ID_TYPE;
- static PresetClass * Find_Typed_Preset (uint32 class_id, LPCTSTR name);
- static PresetClass * Find_Preset (uint32 id);
- static PresetClass * Find_Preset (LPCTSTR name);
- static PresetClass * Get_First (void);
- static PresetClass * Get_First (uint32 id, ID_TYPE type, bool include_twiddlers = false);
- static PresetClass * Get_Next (PresetClass *current);
- static PresetClass * Get_Next (PresetClass *current, uint32 class_id, ID_TYPE type, bool include_twiddlers = false);
- //
- // Tree building methods
- //
- static void Build_Preset_Tree (uint32 class_id, PRESET_TREE &tree, bool include_twiddlers = true);
- static void Build_Factory_Tree (uint32 class_id, FACTORY_TREE &tree);
- //
- // Content control
- //
- static void Put_Presets_Back (PRESET_LIST &preset_list);
- static void Remove_Non_Matching_Presets (uint32 class_id, bool class_id_matters, bool is_temp, PRESET_LIST &removed_preset_list);
- //
- // Preset creation
- //
- static PresetClass * Create_Preset (uint32 class_id, const char * name, bool is_temp);
- //
- // Dirty preset methods
- //
- static bool Are_Presets_Dirty (void) { return _PresetsDirty; }
- static void Set_Presets_Dirty (void) { _PresetsDirty = true; }
- static void Add_Dirty_Preset (int preset_id);
- static void Check_In_Presets (void);
- static void Discard_Preset_Changes (void);
- static bool Get_Immediate_Check_In_Mode (void) { return _ImmediateCheckInMode; }
- static void Set_Immediate_Check_In_Mode (bool onoff) { _ImmediateCheckInMode = onoff; }
- static void Add_Dirty_Preset_Files_To_VSS (void);
- //
- // Export methods
- //
- static void Export_Settings (uint32 class_id, const char *filename);
- protected:
- //////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////
-
- // From SaveLoadSubSystemClass
- virtual bool Contains_Data(void) const;
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
- // Save/load methods
- bool Save_Presets (ChunkSaveClass &csave);
- bool Load_Presets (ChunkLoadClass &cload);
- bool Save_Embedded_Node_Data (ChunkSaveClass &csave);
- bool Load_Embedded_Node_Data (ChunkLoadClass &csave);
- // Version methods
- static void Validate_Version (void);
- // Tree building methods
- static void Add_Children_To_Tree (uint32 parent_id, PRESET_TREE_LEAF *leaf, bool include_twiddlers);
- // Type checking
- static bool Is_One_Of (uint32 id_to_find, ID_TYPE type, bool include_twiddlers, PresetClass *preset);
- private:
- /////////////////////////////////////////////////////////////////////
- // Private methods
- /////////////////////////////////////////////////////////////////////
- static void Link_Preset (PresetClass *preset);
- static void Unlink_Preset (PresetClass *preset);
- /////////////////////////////////////////////////////////////////////
- // Static member data
- /////////////////////////////////////////////////////////////////////
- static PresetClass * _PresetListHead;
- static DynamicVectorClass<int> _DirtyPresetList;
- static bool _PresetsDirty;
- static bool _ImmediateCheckInMode;
- };
- /////////////////////////////////////////////////////////////////////
- // Get_First
- /////////////////////////////////////////////////////////////////////
- inline PresetClass *
- PresetMgrClass::Get_First (void)
- {
- return _PresetListHead;
- }
- //////////////////////////////////////////////////////////////////////////
- //
- // PresetListNode
- //
- //////////////////////////////////////////////////////////////////////////
- class PresetListNode
- {
- public:
- //////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////
- PresetListNode (void)
- : m_Preset (NULL) { }
- virtual ~PresetListNode (void) { Reset (); }
-
- //////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////
- PresetClass * Get_Preset (void) { return m_Preset; }
- PRESET_NODE_LIST & Get_Children (void) { return m_Children; }
- void Set_Preset (PresetClass *preset) { m_Preset = preset; }
- void Add_Child (PresetClass *preset, bool sort = true);
- void Reset (void);
- protected:
- //////////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////////
- PRESET_NODE_LIST m_Children;
- PresetClass * m_Preset;
- };
- #endif //__PRESET_MGR_H
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