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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/PresetPicker.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 6/16/00 4:20p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "stdafx.h"
- #include "presetpicker.h"
- #include "selectpresetdialog.h"
- #include "preset.h"
- #include "resource.h"
- /////////////////////////////////////////////////////////////////////////
- //
- // PresetPickerClass
- //
- /////////////////////////////////////////////////////////////////////////
- PresetPickerClass::PresetPickerClass (void)
- : m_Preset (NULL),
- m_ClassID (0),
- m_IconIndex (0)
- {
- m_Icon = (HICON)::LoadImage (::AfxGetResourceHandle (), MAKEINTRESOURCE (IDI_PRESET_TINY), IMAGE_ICON, 16, 16, LR_DEFAULTCOLOR);
- return ;
- }
- /////////////////////////////////////////////////////////////////////////
- //
- // ~PresetPickerClass
- //
- /////////////////////////////////////////////////////////////////////////
- PresetPickerClass::~PresetPickerClass (void)
- {
- return ;
- }
- /////////////////////////////////////////////////////////////////////////
- //
- // On_Pick
- //
- /////////////////////////////////////////////////////////////////////////
- void
- PresetPickerClass::On_Pick (void)
- {
- //
- // Show the dialog to the user so they can pick a preset
- //
- SelectPresetDialogClass dialog (this);
- dialog.Set_Class_ID (m_ClassID);
- dialog.Set_Icon_Index (m_IconIndex);
- dialog.Set_Preset (m_Preset);
- if (dialog.DoModal () == IDOK) {
-
- PresetClass *preset = dialog.Get_Selection ();
- Set_Preset (preset);
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////////////
- //
- // Set_Preset
- //
- /////////////////////////////////////////////////////////////////////////
- void
- PresetPickerClass::Set_Preset (PresetClass *preset)
- {
- //
- // Build a new text string to display
- //
- CString new_text;
- if (preset != NULL) {
- new_text = preset->Get_Name ();
- }
- //
- // Put the new text into the control
- //
- SetWindowText (new_text);
- m_Preset = preset;
- return ;
- }
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