PresetPropSheet.h 3.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/PresetPropSheet.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 6/12/00 3:57p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __PRESETPROPSHEET_H
  39. #define __PRESETPROPSHEET_H
  40. #include "editorpropsheet.h"
  41. /////////////////////////////////////////////////////////////////////////////
  42. // Forward declarations
  43. /////////////////////////////////////////////////////////////////////////////
  44. class PresetClass;
  45. /////////////////////////////////////////////////////////////////////////////
  46. //
  47. // PresetPropSheetClass
  48. //
  49. /////////////////////////////////////////////////////////////////////////////
  50. class PresetPropSheetClass : public EditorPropSheetClass
  51. {
  52. public:
  53. /////////////////////////////////////////////////////////////////////////////
  54. // Public constructor
  55. /////////////////////////////////////////////////////////////////////////////
  56. PresetPropSheetClass (void) : m_Preset (NULL) { }
  57. /////////////////////////////////////////////////////////////////////////////
  58. // Public methods
  59. /////////////////////////////////////////////////////////////////////////////
  60. //
  61. // From CDialog
  62. //
  63. BOOL OnInitDialog (void);
  64. void OnOk (void);
  65. BOOL OnCommand(WPARAM wParam, LPARAM lParam);
  66. //
  67. // From EditorPropSheetClass
  68. //
  69. void Reposition_Buttons (int cx, int cy);
  70. //
  71. // PresetPropSheetClass specific
  72. //
  73. void Set_Preset (PresetClass *preset) { m_Preset = preset; }
  74. private:
  75. /////////////////////////////////////////////////////////////////////////////
  76. // Private member data
  77. /////////////////////////////////////////////////////////////////////////////
  78. PresetClass * m_Preset;
  79. };
  80. #endif //__PRESETPROPSHEET_H