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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // PresetRemapDialog.cpp : implementation file
- //
- #include "stdafx.h"
- #include "leveledit.h"
- #include "leveleditdoc.h"
- #include "presetremapdialog.h"
- #include "selectpresetdialog.h"
- #include "node.h"
- #include "nodemgr.h"
- #include "presetmgr.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- enum
- {
- COL_OBJECT = 0,
- COL_PRESET
- };
- /////////////////////////////////////////////////////////////////////////////
- // NODE_PRESET_INFO
- /////////////////////////////////////////////////////////////////////////////
- /*typedef struct _NODE_PRESET_INFO
- {
- PresetClass * preset;
- NodeClass * node;
- } NODE_PRESET_INFO;*/
- /////////////////////////////////////////////////////////////////////////////
- //
- // PresetRemapDialogClass
- //
- /////////////////////////////////////////////////////////////////////////////
- PresetRemapDialogClass::PresetRemapDialogClass (CWnd* pParent /*=NULL*/)
- : CDialog(PresetRemapDialogClass::IDD, pParent)
- {
- //{{AFX_DATA_INIT(PresetRemapDialogClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PresetRemapDialogClass::DoDataExchange (CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(PresetRemapDialogClass)
- DDX_Control(pDX, IDC_LIST_CTRL, m_ListCtrl);
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(PresetRemapDialogClass, CDialog)
- //{{AFX_MSG_MAP(PresetRemapDialogClass)
- ON_NOTIFY(NM_DBLCLK, IDC_LIST_CTRL, OnDblclkListCtrl)
- ON_NOTIFY(LVN_DELETEITEM, IDC_LIST_CTRL, OnDeleteitemListCtrl)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- /////////////////////////////////////////////////////////////////////////////
- BOOL
- PresetRemapDialogClass::OnInitDialog (void)
- {
- CDialog::OnInitDialog ();
- //
- // Configure the columns
- //
- m_ListCtrl.InsertColumn (COL_OBJECT, "Object");
- m_ListCtrl.InsertColumn (COL_PRESET, "Preset");
- m_ListCtrl.SetExtendedStyle (m_ListCtrl.GetExtendedStyle () | LVS_EX_FULLROWSELECT);
-
- //
- // Choose an appropriate size for the columns
- //
- CRect rect;
- m_ListCtrl.GetClientRect (&rect);
- rect.right -= ::GetSystemMetrics (SM_CXVSCROLL) + 2;
- m_ListCtrl.SetColumnWidth (COL_OBJECT, rect.Width () / 2);
- m_ListCtrl.SetColumnWidth (COL_PRESET, rect.Width () / 2);
- if (CLevelEditDoc::Is_Batch_Export_Mode ()) {
- //
- // Simply log the errors if we're in batch export mode
- //
- for (int index = 0; index < NodeList.Count (); index ++) {
- NodeClass *node = NodeList[index];
- if (node != NULL) {
- StringClass name = node->Get_Name ();
- WWDEBUG_SAY (("Unable to find preset for node: %s\n", (const char *)name));
- }
- }
- //
- // Close the dialog
- //
- EndDialog (IDOK);
- } else {
-
- //
- // Add the node's into the list control
- //
- for (int index = 0; index < NodeList.Count (); index ++) {
- NodeClass *node = NodeList[index];
- if (node != NULL) {
- StringClass name = node->Get_Name ();
-
- //
- // Add this object to the list control
- //
- int item_index = m_ListCtrl.InsertItem (0xFF, name);
- if (item_index >= 0) {
- m_ListCtrl.SetItemData (item_index, (DWORD)node);
- //
- // Take a best guess at a preset name for the object
- //
- char *separator = ::strchr (name, '.');
- if (separator != NULL) {
- separator[0] = 0;
- const char *candidate_preset_name = name;
- PresetClass *candidate_preset = PresetMgrClass::Find_Preset (candidate_preset_name);
- if (candidate_preset != NULL) {
- //
- // Associate the preset with the object
- //
- node->Set_Preset (candidate_preset);
- m_ListCtrl.SetItemText (item_index, COL_PRESET, candidate_preset->Get_Name ());
- }
- }
- }
- }
- }
- }
-
- return TRUE;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnDblclkListCtrl
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PresetRemapDialogClass::OnDblclkListCtrl
- (
- NMHDR * pNMHDR,
- LRESULT * pResult
- )
- {
- (*pResult) = 0;
- //
- // Get the selected item
- //
- int item_index = m_ListCtrl.GetNextItem (-1, LVNI_SELECTED | LVNI_ALL);
- if (item_index >= 0) {
- //
- // Get the node from this item
- //
- NodeClass *node = (NodeClass *)m_ListCtrl.GetItemData (item_index);
- if (node != NULL) {
- //
- // Show a dialog to the user that will enable them to
- // select a new preset
- //
- SelectPresetDialogClass dialog (this);
- dialog.Set_Preset (node->Get_Preset ());
- if (dialog.DoModal () == IDOK) {
-
- //
- // Get the new preset from the dialog
- //
- PresetClass *preset = dialog.Get_Selection ();
- CString preset_name = preset->Get_Name ();
-
- //
- // Ask the user if they want to make this change to all the nodes
- //
- if (MessageBox ("Would you like to propagate this preset to all other nodes of the same original preset?", "Propagate", MB_YESNO | MB_ICONQUESTION)) {
- uint32 preset_id_to_change = node->Get_Preset_ID ();
- int count = m_ListCtrl.GetItemCount ();
-
- //
- // Loop over all the nodes in the list
- //
- for (int index = 0; index < count; index ++) {
- NodeClass *curr_node = (NodeClass *)m_ListCtrl.GetItemData (index);
- if (curr_node != NULL && curr_node->Get_Preset_ID () == preset_id_to_change) {
-
- //
- // Associate the preset with the object
- //
- curr_node->Set_Preset (preset);
- m_ListCtrl.SetItemText (index, COL_PRESET, preset_name);
- }
- }
- } else {
- //
- // Associate the preset with the object
- //
- node->Set_Preset (preset);
- m_ListCtrl.SetItemText (item_index, COL_PRESET, preset_name);
- }
- }
- }
- }
-
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnDeleteitemListCtrl
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PresetRemapDialogClass::OnDeleteitemListCtrl
- (
- NMHDR * pNMHDR,
- LRESULT* pResult
- )
- {
- NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR;
- (*pResult) = 0;
- //
- // Free our hold on this node
- //
- NodeClass *node = (NodeClass *)m_ListCtrl.GetItemData (pNMListView->iItem);
- REF_PTR_RELEASE (node);
- m_ListCtrl.SetItemData (pNMListView->iItem, 0);
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnOK
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PresetRemapDialogClass::OnOK (void)
- {
- CWaitCursor wait_cursor;
-
- //
- // Loop over all the nodes in the list
- //
- int count = m_ListCtrl.GetItemCount ();
- for (int index = 0; index < count; index ++) {
- NodeClass *curr_node = (NodeClass *)m_ListCtrl.GetItemData (index);
- if (curr_node->Get_Preset () != NULL) {
-
- //
- // Add this node to the world
- //
- curr_node->Initialize ();
- NodeMgrClass::Add_Node (curr_node);
- }
- }
- CDialog::OnOK ();
- return ;
- }
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