PresetTransitionTab.h 3.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_PRESETTRANSITIONTAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_)
  19. #define AFX_PRESETTRANSITIONTAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. #ifndef __AFXEXT_H__
  24. #include <afxext.h>
  25. #endif
  26. #include "resource.h"
  27. #include "dockableform.h"
  28. #include "vector.h"
  29. #include "transition.h"
  30. // Forward declarations
  31. class PresetClass;
  32. class RenderObjClass;
  33. /////////////////////////////////////////////////////////////////////////////
  34. //
  35. // PresetTransitionTabClass
  36. //
  37. /////////////////////////////////////////////////////////////////////////////
  38. class PresetTransitionTabClass : public DockableFormClass
  39. {
  40. public:
  41. PresetTransitionTabClass (PresetClass *preset);
  42. virtual ~PresetTransitionTabClass (void);
  43. // Form Data
  44. public:
  45. //{{AFX_DATA(PresetTransitionTabClass)
  46. enum { IDD = IDD_TRANSITION_LIST };
  47. CListCtrl m_ListCtrl;
  48. //}}AFX_DATA
  49. // Attributes
  50. public:
  51. // Operations
  52. public:
  53. // Overrides
  54. // ClassWizard generated virtual function overrides
  55. //{{AFX_VIRTUAL(PresetTransitionTabClass)
  56. protected:
  57. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  58. //}}AFX_VIRTUAL
  59. // Implementation
  60. protected:
  61. #ifdef _DEBUG
  62. virtual void AssertValid() const;
  63. virtual void Dump(CDumpContext& dc) const;
  64. #endif
  65. // Generated message map functions
  66. //{{AFX_MSG(PresetTransitionTabClass)
  67. afx_msg void OnItemChangedTransitionList(NMHDR* pNMHDR, LRESULT* pResult);
  68. afx_msg void OnAddButton();
  69. afx_msg void OnDeleteButton();
  70. afx_msg void OnModifyButton();
  71. afx_msg void OnDeleteitemTransitionList(NMHDR* pNMHDR, LRESULT* pResult);
  72. afx_msg void OnDblclkTransitionList(NMHDR* pNMHDR, LRESULT* pResult);
  73. //}}AFX_MSG
  74. DECLARE_MESSAGE_MAP()
  75. public:
  76. /////////////////////////////////////////////////////////////////////
  77. // Public methods
  78. /////////////////////////////////////////////////////////////////////
  79. void HandleInitDialog (void);
  80. bool Apply_Changes (void);
  81. TRANSITION_DATA_LIST * Get_Transition_List (void) const { return m_TransitionList; }
  82. void Set_Transition_List (TRANSITION_DATA_LIST *list) { m_TransitionList = list; }
  83. protected:
  84. /////////////////////////////////////////////////////////////////////
  85. // Protected methods
  86. /////////////////////////////////////////////////////////////////////
  87. void Create_Render_Obj (void);
  88. void Insert_Transition (TransitionDataClass *transition);
  89. private:
  90. /////////////////////////////////////////////////////////////////////
  91. // Private member data
  92. /////////////////////////////////////////////////////////////////////
  93. PresetClass * m_Preset;
  94. RenderObjClass * m_RenderObj;
  95. float m_Height;
  96. TRANSITION_DATA_LIST * m_TransitionList;
  97. };
  98. /////////////////////////////////////////////////////////////////////////////
  99. //{{AFX_INSERT_LOCATION}}
  100. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  101. #endif // !defined(AFX_PRESETTRANSITIONTAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_)