ProgressUI.cpp 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/ProgressUI.cpp $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 12/07/99 5:41p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "stdafx.h"
  36. #include "ProgressUI.h"
  37. ///////////////////////////////////////////////////////////////////////
  38. // Static member initialization
  39. ///////////////////////////////////////////////////////////////////////
  40. ProgressUIClass * ProgressUIMgrClass::_CurrentProgressUI = NULL;
  41. ///////////////////////////////////////////////////////////////////////
  42. //
  43. // Set_Status_Text
  44. //
  45. ///////////////////////////////////////////////////////////////////////
  46. void
  47. ProgressUIMgrClass::Set_Status_Text (LPCTSTR text)
  48. {
  49. if (_CurrentProgressUI != NULL) {
  50. _CurrentProgressUI->Set_Status_Text (text);
  51. }
  52. return ;
  53. }
  54. ///////////////////////////////////////////////////////////////////////
  55. //
  56. // Set_Progress_Percent
  57. //
  58. ///////////////////////////////////////////////////////////////////////
  59. void
  60. ProgressUIMgrClass::Set_Progress_Percent (float percent)
  61. {
  62. if (_CurrentProgressUI != NULL) {
  63. _CurrentProgressUI->Set_Progress_Percent (percent);
  64. }
  65. return ;
  66. }