| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/ProgressUI.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 12/07/99 5:51p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __PROGRESS_UI_H
- #define __PROGRESS_UI_H
- ///////////////////////////////////////////////////////////////////////
- //
- // ProgressUIClass
- //
- ///////////////////////////////////////////////////////////////////////
- class ProgressUIClass
- {
- public:
- ////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////////
- ProgressUIClass (void) { }
- virtual ~ProgressUIClass (void) { }
- ////////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////////
- virtual void Show (bool show) { }
- virtual void Close (void) { }
- virtual void Set_Status_Text (LPCTSTR text) { }
- virtual void Set_Progress_Percent (float percent) { }
- };
- ///////////////////////////////////////////////////////////////////////
- //
- // ProgressUIMgrClass
- //
- ///////////////////////////////////////////////////////////////////////
- class ProgressUIMgrClass
- {
- public:
- ////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////////
- //ProgressUIMgrClass (void) { }
- //virtual ~ProgressUIMgrClass (void) { }
- ////////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////////
- static void Set_Status_Text (LPCTSTR text);
- static void Set_Progress_Percent (float percent);
- static ProgressUIClass * Get_Current_Progress_UI (void);
- static void Set_Current_Progress_UI (ProgressUIClass *progress_ui);
- private:
- ////////////////////////////////////////////////////////////////////
- // Static member data
- ////////////////////////////////////////////////////////////////////
- static ProgressUIClass * _CurrentProgressUI;
- };
- /////////////////////////////////////////////////////////////////////
- // Get_Current_Progress_UI
- /////////////////////////////////////////////////////////////////////
- inline ProgressUIClass *
- ProgressUIMgrClass::Get_Current_Progress_UI (void)
- {
- return _CurrentProgressUI;
- }
- /////////////////////////////////////////////////////////////////////
- // Set_Current_Progress_UI
- /////////////////////////////////////////////////////////////////////
- inline void
- ProgressUIMgrClass::Set_Current_Progress_UI (ProgressUIClass *progress_ui)
- {
- _CurrentProgressUI = progress_ui;
- return ;
- }
- #endif //__PROGRESS_UI_H
|