ProgressUI.h 4.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/ProgressUI.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 12/07/99 5:51p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __PROGRESS_UI_H
  39. #define __PROGRESS_UI_H
  40. ///////////////////////////////////////////////////////////////////////
  41. //
  42. // ProgressUIClass
  43. //
  44. ///////////////////////////////////////////////////////////////////////
  45. class ProgressUIClass
  46. {
  47. public:
  48. ////////////////////////////////////////////////////////////////////
  49. // Public constructors/destructors
  50. ////////////////////////////////////////////////////////////////////
  51. ProgressUIClass (void) { }
  52. virtual ~ProgressUIClass (void) { }
  53. ////////////////////////////////////////////////////////////////////
  54. // Public methods
  55. ////////////////////////////////////////////////////////////////////
  56. virtual void Show (bool show) { }
  57. virtual void Close (void) { }
  58. virtual void Set_Status_Text (LPCTSTR text) { }
  59. virtual void Set_Progress_Percent (float percent) { }
  60. };
  61. ///////////////////////////////////////////////////////////////////////
  62. //
  63. // ProgressUIMgrClass
  64. //
  65. ///////////////////////////////////////////////////////////////////////
  66. class ProgressUIMgrClass
  67. {
  68. public:
  69. ////////////////////////////////////////////////////////////////////
  70. // Public constructors/destructors
  71. ////////////////////////////////////////////////////////////////////
  72. //ProgressUIMgrClass (void) { }
  73. //virtual ~ProgressUIMgrClass (void) { }
  74. ////////////////////////////////////////////////////////////////////
  75. // Public methods
  76. ////////////////////////////////////////////////////////////////////
  77. static void Set_Status_Text (LPCTSTR text);
  78. static void Set_Progress_Percent (float percent);
  79. static ProgressUIClass * Get_Current_Progress_UI (void);
  80. static void Set_Current_Progress_UI (ProgressUIClass *progress_ui);
  81. private:
  82. ////////////////////////////////////////////////////////////////////
  83. // Static member data
  84. ////////////////////////////////////////////////////////////////////
  85. static ProgressUIClass * _CurrentProgressUI;
  86. };
  87. /////////////////////////////////////////////////////////////////////
  88. // Get_Current_Progress_UI
  89. /////////////////////////////////////////////////////////////////////
  90. inline ProgressUIClass *
  91. ProgressUIMgrClass::Get_Current_Progress_UI (void)
  92. {
  93. return _CurrentProgressUI;
  94. }
  95. /////////////////////////////////////////////////////////////////////
  96. // Set_Current_Progress_UI
  97. /////////////////////////////////////////////////////////////////////
  98. inline void
  99. ProgressUIMgrClass::Set_Current_Progress_UI (ProgressUIClass *progress_ui)
  100. {
  101. _CurrentProgressUI = progress_ui;
  102. return ;
  103. }
  104. #endif //__PROGRESS_UI_H