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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/SceneEditor.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 9/08/01 10:48a $*
- * *
- * $Revision:: 58 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __SCENEEDITOR_H
- #define __SCENEEDITOR_H
- #include "pscene.h"
- #include "listtypes.h"
- #include "undomgr.h"
- #include "vector.h"
- #include "vislog.h"
- #include "viswindowdialog.h"
- //////////////////////////////////////////////////////////////////////////////////////////////////
- // Forward declarations
- //////////////////////////////////////////////////////////////////////////////////////////////////
- class Vector3;
- class Matrix3D;
- class NodeBaseClass;
- class NodeMgrClass;
- class SelectionMgrClass;
- class AudibleSoundClass;
- class DecorationPhysClass;
- class Phys3Class;
- class PresetClass;
- class SkyClass;
- class LightNodeClass;
- //////////////////////////////////////////////////////////////////////////////////////////////////
- //
- // SceneEditorClass
- //////////////////////////////////////////////////////////////////////////////////////////////////
- class SceneEditorClass : public PhysicsSceneClass
- {
- public:
- //////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////
- SceneEditorClass (void);
- virtual ~SceneEditorClass (void);
- //////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////
- //
- // Object creation/destruction
- //
- virtual void Add_Node (NodeClass *node);
- virtual NodeClass * Create_Node (PresetClass *preset, Matrix3D *transform = NULL, DWORD obj_id = 0, bool add_to_scene = true);
- virtual NodeClass * Clone_Node (NodeClass *node);
- virtual bool Delete_Node (NodeClass *node, bool allow_undo = true);
- virtual void Delete_Nodes (void);
- virtual bool Delete_Nodes (PresetClass *preset);
- virtual void Update_File_Mgr (NodeClass *node, bool badd = true);
- //
- // Cut/copy/paste/undo methods
- //
- virtual bool Cut_Objects (void);
- virtual bool Cut_Object (NodeClass *pnode) { return false; }
- virtual bool Copy_Objects (void);
- virtual bool Copy_Object (NodeClass *pnode) { return false; }
- virtual bool Paste_Objects (void);
- virtual bool Paste_Object (NodeClass *pnode) { return false; }
- virtual bool Can_Paste (void);
- virtual bool Clone_Objects (void);
- virtual bool Clone_Object (NodeClass *pnode) { return false; }
- virtual bool Undo (void);
- virtual void Begin_Operation (OPERATION_TYPE type, NodeClass *node);
- virtual void Begin_Operation (OPERATION_TYPE type, NODE_LIST *affected_list = NULL);
- virtual void End_Operation (void);
- //
- // Object transformation methods
- //
- virtual void Lock_Nodes (bool lock);
- virtual Vector3 Build_Node_List (NODE_LIST &node_list);
- //
- // Inline accessors
- //
- virtual SelectionMgrClass & Get_Selection_Mgr (void) { return *m_SelectionMgr; }
- virtual UndoMgrClass & Get_Undo_Mgr (void) { return m_UndoMgr; }
- virtual GROUP_LIST & Get_Group_List (void) { return m_GroupsList; }
- //
- // Group methods
- //
- virtual GroupMgrClass * Add_Global_Group (const CString &name, NODE_LIST *initial_list = NULL);
- virtual void Remove_Global_Group (GroupMgrClass *pgroup);
- virtual void Add_Group_To_Toolbar (GroupMgrClass *pgroup);
- virtual void Remove_Group_From_Toolbar (GroupMgrClass *pgroup);
- virtual void Reset_Global_Groups_List (void);
- //
- // Initialization methods
- //
- virtual void Initialize (void);
- virtual void Cleanup_Resources (void);
- //
- // Selection methods
- //
- void Set_Selection (NodeClass *node);
- void Toggle_Selection (NodeClass *node);
- void Update_Selection_Boxes (void);
- void Replace_Selection (void);
- //
- // Hit test methods
- //
- bool Execute_Function_At_Point (CPoint point);
- NodeClass * Find_Node_At_Point (CPoint point, Vector3 *intersect_pt = NULL);
- void Select_Node_At_Point (CPoint point) { Set_Selection (Find_Node_At_Point (point)); }
- void Toggle_Node_Selection_At_Point (CPoint point) { Toggle_Selection (Find_Node_At_Point (point)); }
- //
- // Vis generation methods
- //
- void Record_Vis_Info (const Matrix3D & view_transform, const Vector3 &store_loc);
- void Display_Vis_Points (bool onoff);
- bool Are_Vis_Points_Displayed (void) const { return m_bVisPointsDisplayed; }
- void Create_Vis_Point (const Matrix3D &transform);
- void Remove_All_Vis_Points (void);
- virtual void Reset_Vis (bool doitnow = false);
- virtual void Internal_Vis_Reset (void);
- void Get_Vis_Camera_FOV (double &hov, double &vfov);
- void Get_Vis_Camera_Clip_Planes (float &znear, float &zfar);
- VisLogClass & Get_Vis_Log (void) { return m_VisLog; }
- void Set_Total_Vis_Points (int total) { m_TotalVisPoints = total; }
- int Get_Total_Vis_Points (void) const { return m_TotalVisPoints; }
- CameraClass * Get_Render_Camera (void);
- void Export_VIS (LPCTSTR filename);
- void Discard_Vis (void);
- void Reset_Dynamic_Object_Visibility_Status (void);
- void Reset_Vis_For_Node (NodeClass *node);
- void Generate_Uniform_Sampled_Vis (float granularity, float sample_height, bool ignore_bias, bool selection_only, bool farm_mode = false,int farm_cpu_index = 1,int farm_cpu_total = 1);
- void Generate_Edge_Sampled_Vis (float granularity, bool ignore_bias,bool farm_mode = false,int farm_cpu_index = 1,int farm_cpu_total = 1);
- void Generate_Light_Vis(bool farm_mode = false, int farm_cpu_index = 1, int farm_cpu_total = 1);
- void Generate_Manual_Vis(bool farm_mode = false, int farm_cpu_index = 1, int farm_cpu_total = 1);
- bool Are_Manual_Vis_Points_Visible (void);
- void Show_Manual_Vis_Points (bool show_points);
- bool Is_Vis_Window_Visible (void);
- void Show_Vis_Window (bool onoff);
- //
- // Update methods
- //
- void On_Frame (void);
- //
- // Sphere methods
- //
- bool Are_Sound_Spheres_Displayed (void) const { return m_DisplaySoundSpheres; }
- void Display_Sound_Spheres (bool onoff);
- bool Are_Light_Spheres_Displayed (void) const { return m_DisplayLightSpheres; }
- void Display_Light_Spheres (bool onoff);
- //
- // Light methods
- //
- bool Are_Lights_On (void) const { return m_bLightsOn; }
- void Turn_Lights_On (bool onoff);
- void Reload_Lightmap_Models (void);
- void Export_Lights (LPCTSTR filename);
- void Import_Lights (DynamicVectorClass<StringClass> &filename_list, DynamicVectorClass<LightNodeClass *> *node_list = NULL);
- void Import_Sunlight (LPCTSTR filename);
- void Build_Light_List (ChunkLoadClass &cload, DynamicVectorClass<LightClass *> &light_list, int group_id = 0);
- void Filter_Lights (DynamicVectorClass<LightClass *> &light_list);
- bool Compare_Lights (LightClass *light1, LightClass *light2);
- void Update_Lighting (void);
- void Set_Sun_Light_Orientation (float yaw, float pitch);
- //
- // Background sound methods
- //
- void Set_Background_Music (LPCTSTR filename);
- LPCTSTR Get_Background_Music_Filename (void) const { return m_BackgroundSoundFilename; }
- //
- // Pathfinding methods
- //
- void Generate_Pathfind_Portals (void);
- void Pathfind_Floodfill (Phys3Class &char_sim, const Vector3 &start_pos);
- void DoObjectGoto (NodeClass *node1, NodeClass *node2);
-
- //
- // Aggregate methods
- //
- void View_Aggregate_Children (bool view = true);
- bool Are_Aggregate_Children_Visible (void) const { return m_bAggregateChildrenVisible; }
- //
- // Culling system accessors
- //
- void Re_Partition_Dynamic_Objects (DynamicVectorClass<AABoxClass> & virtual_occludees) { Re_Partition_Dynamic_Culling_System (virtual_occludees); }
- void Re_Partition_Audio_System (void);
- //
- // Miscellaneous
- //
- bool Are_Static_Anim_Phys_Displayed (void) const { return m_ShowStaticAnimPhys; }
- void Display_Static_Anim_Phys (bool onoff);
- bool Are_Editor_Objects_Displayed (void) const { return m_ShowEditorObjects; }
- void Display_Editor_Objects (bool onoff);
- void Enable_Proxy_Creation (bool onoff) { m_CreateProxies = onoff; }
- bool Is_Proxy_Creation_Enabled (void) const { return m_CreateProxies; }
- //
- // Building methods
- //
- void Enable_Building_Power (bool onoff);
- bool Is_Building_Power_Enabled (void) const { return m_BuildingPowerEnabled; }
- protected:
- //////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////
- virtual void Add_Groups_To_List (NodeClass &node, GROUP_LIST &group_list);
- virtual void Add_Nodes_To_List (NodeClass &node, NODE_LIST &node_list);
- virtual void Build_Group_List (GROUP_LIST &group_list, NodeClass *node = NULL);
- virtual void Build_Node_List (NODE_LIST &node_list, NodeClass *node);
- virtual void Update_Toolbars (void);
- virtual void Empty_Local_Clipboard (void);
- void Move_Selected_Nodes (void);
- //
- // From base class
- //
- virtual void On_Vis_Occluders_Rendered(VisRenderContextClass & context,VisSampleClass & sample);
-
- private:
- //////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////
- //SkyClass * m_Sky;
- SelectionMgrClass * m_SelectionMgr;
- UndoMgrClass m_UndoMgr;
- UINT m_uiClipboardFormat;
- GROUP_LIST m_GroupsList;
- DynamicVectorClass<NodeClass *> m_LocalClipboard;
- bool m_bLightsOn;
- bool m_bAggregateChildrenVisible;
- bool m_DisplaySoundSpheres;
- bool m_DisplayLightSpheres;
- CString m_BackgroundSoundFilename;
- CString m_SkyTexture;
- bool m_bVisPointsDisplayed;
- DynamicVectorClass<DecorationPhysClass *> m_VisPoints;
- VisLogClass m_VisLog;
- int m_TotalVisPoints;
- bool m_ManualVisPointsVisible;
- bool m_ShowStaticAnimPhys;
- bool m_ShowEditorObjects;
- bool m_BuildingPowerEnabled;
- bool m_CreateProxies;
- VisWindowDialogClass m_VisWindow;
- NodeClass * m_MovingObject;
- };
- #endif //__SCENEEDITOR_H
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