ScriptEditDialog.h 3.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_SCRIPTEDITDIALOG_H__39A766E6_8CB0_11D3_A06A_00104B791122__INCLUDED_)
  19. #define AFX_SCRIPTEDITDIALOG_H__39A766E6_8CB0_11D3_A06A_00104B791122__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. #include "..\..\scripts\scriptevents.h"
  24. #include "EditScript.h"
  25. #include "Resource.h"
  26. #include "Vector3Dialog.h"
  27. /////////////////////////////////////////////////////////////////////////////
  28. //
  29. // ScriptEditDialogClass
  30. //
  31. /////////////////////////////////////////////////////////////////////////////
  32. class ScriptEditDialogClass : public CDialog
  33. {
  34. // Construction
  35. public:
  36. ScriptEditDialogClass (CWnd* pParent = NULL);
  37. ~ScriptEditDialogClass (void);
  38. // Dialog Data
  39. //{{AFX_DATA(ScriptEditDialogClass)
  40. enum { IDD = IDD_PRESET_SCRIPT };
  41. CEdit m_ValueStringEdit;
  42. CSpinButtonCtrl m_ValueNumberSpin;
  43. CEdit m_ValueNumberEdit;
  44. CComboBox m_ValueListCombo;
  45. CButton m_ValueBoolCheck;
  46. //}}AFX_DATA
  47. // Overrides
  48. // ClassWizard generated virtual function overrides
  49. //{{AFX_VIRTUAL(ScriptEditDialogClass)
  50. protected:
  51. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  52. //}}AFX_VIRTUAL
  53. // Implementation
  54. protected:
  55. // Generated message map functions
  56. //{{AFX_MSG(ScriptEditDialogClass)
  57. virtual BOOL OnInitDialog();
  58. afx_msg void OnSelChangeParamNameCombo();
  59. afx_msg void OnSelChangeScriptName();
  60. afx_msg void OnDeltaposParamValueNumberSpin(NMHDR* pNMHDR, LRESULT* pResult);
  61. virtual void OnOK();
  62. //}}AFX_MSG
  63. DECLARE_MESSAGE_MAP()
  64. public:
  65. ///////////////////////////////////////////////////////
  66. // Public methods
  67. ///////////////////////////////////////////////////////
  68. void Set_Script (const EditScriptClass &script) { m_Script = script; }
  69. EditScriptClass & Get_Script (void) { return m_Script; }
  70. protected:
  71. ///////////////////////////////////////////////////////
  72. // Protected methods
  73. ///////////////////////////////////////////////////////
  74. void Fill_Param_Combo (void);
  75. void Switch_Value_Control_Type (int param_index);
  76. void Switch_Value_Control_Type (void);
  77. void Save_Current_Value (void);
  78. void Fill_Value_Control (LPCTSTR value);
  79. private:
  80. ///////////////////////////////////////////////////////
  81. // Private member data
  82. ///////////////////////////////////////////////////////
  83. PARAM_TYPES m_CurrentParamType;
  84. int m_CurrentParamIndex;
  85. EditScriptClass m_Script;
  86. Vector3DialogClass * m_ValueVector3Dlg;
  87. };
  88. //{{AFX_INSERT_LOCATION}}
  89. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  90. #endif // !defined(AFX_SCRIPTEDITDIALOG_H__39A766E6_8CB0_11D3_A06A_00104B791122__INCLUDED_)