ScriptMgr.h 3.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/ScriptMgr.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 10/27/99 3:57p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __SCRIPT_MGR_H
  39. #define __SCRIPT_MGR_H
  40. #include "vector.h"
  41. #include "listtypes.h"
  42. // Forward declarations
  43. class EditScriptClass;
  44. //////////////////////////////////////////////////////////////////////////
  45. //
  46. // ScriptMgrClass
  47. //
  48. //////////////////////////////////////////////////////////////////////////
  49. class ScriptMgrClass
  50. {
  51. public:
  52. //////////////////////////////////////////////////////////////
  53. // Public constructors/destructors
  54. //////////////////////////////////////////////////////////////
  55. ScriptMgrClass (void) { }
  56. virtual ~ScriptMgrClass (void);
  57. //////////////////////////////////////////////////////////////
  58. // Public methods
  59. //////////////////////////////////////////////////////////////
  60. static void Initialize (void);
  61. static void Shutdown (void);
  62. static int Get_Count (void) { return _ScriptList.Count (); }
  63. static EditScriptClass *Get_Script (int index) { return _ScriptList[index]; }
  64. static EditScriptClass *Find_Script (LPCTSTR name);
  65. protected:
  66. //////////////////////////////////////////////////////////////
  67. // Protected methods
  68. //////////////////////////////////////////////////////////////
  69. private:
  70. /////////////////////////////////////////////////////////////////////
  71. // Private methods
  72. /////////////////////////////////////////////////////////////////////
  73. /////////////////////////////////////////////////////////////////////
  74. // Static member data
  75. /////////////////////////////////////////////////////////////////////
  76. static SCRIPT_LIST _ScriptList;
  77. };
  78. #endif //__SCRIPT_MGR_H