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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/ScriptMgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/27/99 3:57p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __SCRIPT_MGR_H
- #define __SCRIPT_MGR_H
- #include "vector.h"
- #include "listtypes.h"
- // Forward declarations
- class EditScriptClass;
- //////////////////////////////////////////////////////////////////////////
- //
- // ScriptMgrClass
- //
- //////////////////////////////////////////////////////////////////////////
- class ScriptMgrClass
- {
- public:
-
- //////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////
- ScriptMgrClass (void) { }
- virtual ~ScriptMgrClass (void);
- //////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////
-
- static void Initialize (void);
- static void Shutdown (void);
- static int Get_Count (void) { return _ScriptList.Count (); }
- static EditScriptClass *Get_Script (int index) { return _ScriptList[index]; }
- static EditScriptClass *Find_Script (LPCTSTR name);
- protected:
- //////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////
- private:
- /////////////////////////////////////////////////////////////////////
- // Private methods
- /////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////
- // Static member data
- /////////////////////////////////////////////////////////////////////
- static SCRIPT_LIST _ScriptList;
- };
- #endif //__SCRIPT_MGR_H
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