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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ///////////////////////////////////////////////////////////////////////////////////////
- //
- // SelectionBoxClass.cpp
- //
- // Class declaration for a selected item's bounding box.
- //
- #include "stdafx.h"
- #include "selectionbox.h"
- #include "matrix3d.h"
- #include "sceneeditor.h"
- #include "rendobj.h"
- #include "node.h"
- //////////////////////////////////////////////////////////////////////
- //
- // SelectionBoxClass::DecorationLineClass
- //
- //////////////////////////////////////////////////////////////////////
- SelectionBoxClass::DecorationLineClass::DecorationLineClass (void)
- : m_pLine3D (NULL)
- {
- m_pLine3D = new Line3DClass (Vector3 (0,0,0), Vector3 (10,10,10), 0.3F, 0.8F, 0.8F, 0.8F);
- // Don't do collision detections on us
- Inc_Ignore_Counter();
- // Let the base class know who the model is
- Set_Model (m_pLine3D);
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // SelectionBoxClass::DecorationLineClass::~DecorationLineClass
- //
- //////////////////////////////////////////////////////////////////////
- SelectionBoxClass::DecorationLineClass::~DecorationLineClass (void)
- {
- MEMBER_RELEASE (m_pLine3D);
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // SelectionBoxClass
- //
- //////////////////////////////////////////////////////////////////////
- SelectionBoxClass::SelectionBoxClass (void)
- : m_bIsAddedToScene (false)
- {
- //
- // Loop through and create all the line segments
- //
- for (int line = 0; line < 24; line ++) {
- m_pBoundingLines[line] = new SelectionBoxClass::DecorationLineClass;
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // ~SelectionBoxClass
- //
- //////////////////////////////////////////////////////////////////////
- SelectionBoxClass::~SelectionBoxClass (void)
- {
- // Remove this item from the scene
- Remove_From_Scene ();
- // Loop through and release all the line segments
- for (int line = 0; line < 24; line ++) {
- MEMBER_RELEASE (m_pBoundingLines[line]);
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Display_Around_Node
- //
- //////////////////////////////////////////////////////////////////////
- void
- SelectionBoxClass::Display_Around_Node (const NodeClass &node)
- {
- RenderObjClass *render_obj = node.Peek_Render_Obj ();
- if (render_obj != NULL) {
- Display_Around_Node (*render_obj);
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Display_Around_Node
- //
- //////////////////////////////////////////////////////////////////////
- void
- SelectionBoxClass::Display_Around_Node (const RenderObjClass &render_obj)
- {
- // Get the bounding box of the item
- AABoxClass bounding_box;
- render_obj.Get_Obj_Space_Bounding_Box (bounding_box);
- const Matrix3D &transform = render_obj.Get_Transform ();
-
- // Alias the extent vector
- Vector3 extent = bounding_box.Extent;
- extent.X += extent.X / 50.0F;
- extent.Y += extent.Y / 50.0F;
- extent.Z += extent.Z / 50.0F;
- //
- // Calculate the positions of the eight verticies
- //
- Vector3 verticies[8];
- verticies[0] = bounding_box.Center + Vector3 (extent.X, extent.Y, extent.Z);
- verticies[1] = bounding_box.Center + Vector3 (-extent.X, extent.Y, extent.Z);
- verticies[2] = bounding_box.Center + Vector3 (-extent.X, extent.Y, -extent.Z);
- verticies[3] = bounding_box.Center + Vector3 (extent.X, extent.Y, -extent.Z);
- verticies[4] = bounding_box.Center + Vector3 (extent.X, -extent.Y, extent.Z);
- verticies[5] = bounding_box.Center + Vector3 (-extent.X, -extent.Y, extent.Z);
- verticies[6] = bounding_box.Center + Vector3 (-extent.X, -extent.Y, -extent.Z);
- verticies[7] = bounding_box.Center + Vector3 (extent.X, -extent.Y, -extent.Z);
- //
- // Rotate these verticies using the item's current transform
- //
- for (int vertex = 0; vertex < 8; vertex ++) {
- verticies[vertex] = transform * verticies[vertex];
- }
- //
- // Determine the new size for each grab handle
- //
- float largest_dim = max (extent.X, extent.Y);
- largest_dim = max (largest_dim, extent.Z);
- float width = max (largest_dim / 55.0F, 0.02F);
- //
- // Set the positions of the line segments that make up the box
- //
- m_pBoundingLines[0]->Reset (verticies[0], verticies[0] + (verticies[1]-verticies[0])/4.00F, width);
- m_pBoundingLines[4]->Reset (verticies[0], verticies[0] + (verticies[4]-verticies[0])/4.00F, width);
- m_pBoundingLines[12]->Reset (verticies[0], verticies[0] + (verticies[3]-verticies[0])/4.00F, width);
- m_pBoundingLines[1]->Reset (verticies[1], verticies[1] + (verticies[2]-verticies[1])/4.00F, width);
- m_pBoundingLines[5]->Reset (verticies[1], verticies[1] + (verticies[5]-verticies[1])/4.00F, width);
- m_pBoundingLines[13]->Reset (verticies[1], verticies[1] + (verticies[0]-verticies[1])/4.00F, width);
-
- m_pBoundingLines[2]->Reset (verticies[2], verticies[2] + (verticies[3]-verticies[2])/4.00F, width);
- m_pBoundingLines[6]->Reset (verticies[2], verticies[2] + (verticies[6]-verticies[2])/4.00F, width);
- m_pBoundingLines[14]->Reset (verticies[2], verticies[2] + (verticies[1]-verticies[2])/4.00F, width);
- m_pBoundingLines[3]->Reset (verticies[3], verticies[3] + (verticies[0]-verticies[3])/4.00F, width);
- m_pBoundingLines[7]->Reset (verticies[3], verticies[3] + (verticies[7]-verticies[3])/4.00F, width);
- m_pBoundingLines[15]->Reset (verticies[3], verticies[3] + (verticies[2]-verticies[3])/4.00F, width);
- m_pBoundingLines[8]->Reset (verticies[4], verticies[4] + (verticies[5]-verticies[4])/4.00F, width);
- m_pBoundingLines[16]->Reset (verticies[4], verticies[4] + (verticies[0]-verticies[4])/4.00F, width);
- m_pBoundingLines[17]->Reset (verticies[4], verticies[4] + (verticies[7]-verticies[4])/4.00F, width);
- m_pBoundingLines[9]->Reset (verticies[5], verticies[5] + (verticies[6]-verticies[5])/4.00F, width);
- m_pBoundingLines[18]->Reset (verticies[5], verticies[5] + (verticies[4]-verticies[5])/4.00F, width);
- m_pBoundingLines[19]->Reset (verticies[5], verticies[5] + (verticies[1]-verticies[5])/4.00F, width);
-
- m_pBoundingLines[10]->Reset (verticies[6], verticies[6] + (verticies[7]-verticies[6])/4.00F, width);
- m_pBoundingLines[20]->Reset (verticies[6], verticies[6] + (verticies[5]-verticies[6])/4.00F, width);
- m_pBoundingLines[21]->Reset (verticies[6], verticies[6] + (verticies[2]-verticies[6])/4.00F, width);
- m_pBoundingLines[11]->Reset (verticies[7], verticies[7] + (verticies[4]-verticies[7])/4.00F, width);
- m_pBoundingLines[22]->Reset (verticies[7], verticies[7] + (verticies[6]-verticies[7])/4.00F, width);
- m_pBoundingLines[23]->Reset (verticies[7], verticies[7] + (verticies[3]-verticies[7])/4.00F, width);
- //
- // Add the lines to the scene if necessary
- //
- if (m_bIsAddedToScene == false) {
- SceneEditorClass *scene = ::Get_Scene_Editor ();
- if (scene != NULL) {
-
- // Loop through all the line segments and add them to the scene
- for (int line = 0; line < 24; line ++) {
- scene->Add_Dynamic_Object (m_pBoundingLines[line]);
- }
- // Success!
- m_bIsAddedToScene = true;
- }
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Remove_From_Scene
- //
- //////////////////////////////////////////////////////////////////////
- void
- SelectionBoxClass::Remove_From_Scene (void)
- {
- // Get a pointer to the current scene
- SceneEditorClass *scene = ::Get_Scene_Editor ();
- if (scene != NULL) {
-
- // Remove all the lines from the scene
- for (int line = 0; line < 24; line ++) {
- scene->Remove_Object (m_pBoundingLines[line]);
- }
- // Success!
- m_bIsAddedToScene = true;
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Set_Color
- //
- //////////////////////////////////////////////////////////////////////
- void
- SelectionBoxClass::Set_Color (const Vector3 &color)
- {
- // Change the color of all the lines
- for (int line = 0; line < 24; line ++) {
- m_pBoundingLines[line]->Set_Color (color);
- }
- return ;
- }
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