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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ///////////////////////////////////////////////////////////////////////////////////////
- //
- // SelectionBoxClass.H
- //
- // Class declaration for a selected item's bounding box.
- //
- #ifndef __SELECTIONBOX_H
- #define __SELECTIONBOX_H
- #include "Utils.H"
- #include "Line3D.H"
- #include "EditorPhys.H"
- // Forward declarations
- class NodeClass;
- ///////////////////////////////////////////////////////////////////////////////
- //
- // SelectionBoxClass
- //
- ///////////////////////////////////////////////////////////////////////////////
- class SelectionBoxClass
- {
- public:
- ////////////////////////////////////////////////////////
- // Public data types
- ////////////////////////////////////////////////////////
- class DecorationLineClass : public EditorPhysClass
- {
- public:
- DecorationLineClass (void);
- virtual ~DecorationLineClass (void);
- // Used to reset the position of the line
- void Reset (const Vector3 &start, const Vector3 &end, float width) { m_pLine3D->Reset (start, end, width); Update_Cull_Box(); }
- void Set_Color (const Vector3 &color) { if (m_pLine3D != NULL) m_pLine3D->Re_Color (color.X, color.Y, color.Z); }
- private:
- Line3DClass *m_pLine3D;
- };
- public:
- ////////////////////////////////////////////////////////
- // Public contsructors/destructors
- ////////////////////////////////////////////////////////
- SelectionBoxClass (void);
- virtual ~SelectionBoxClass (void);
- ////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////
- void Display_Around_Node (const NodeClass &node);
- void Display_Around_Node (const RenderObjClass &render_obj);
- void Remove_From_Scene (void);
- void Set_Color (const Vector3 &color);
- private:
- ////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////
- DecorationLineClass *m_pBoundingLines[24];
- bool m_bIsAddedToScene;
- };
- #endif //__SELECTIONBOX_H
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