SplashScreen.h 2.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_SPLASHSCREEN_H__9D3BD830_AC0C_11D3_A078_00104B791122__INCLUDED_)
  19. #define AFX_SPLASHSCREEN_H__9D3BD830_AC0C_11D3_A078_00104B791122__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. /////////////////////////////////////////////////////////////////////////////
  24. //
  25. // SplashScreenClass
  26. //
  27. /////////////////////////////////////////////////////////////////////////////
  28. class SplashScreenClass : public CWnd
  29. {
  30. // Construction
  31. public:
  32. SplashScreenClass();
  33. // Attributes
  34. public:
  35. // Operations
  36. public:
  37. // Overrides
  38. // ClassWizard generated virtual function overrides
  39. //{{AFX_VIRTUAL(SplashScreenClass)
  40. protected:
  41. virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
  42. virtual void PostNcDestroy();
  43. //}}AFX_VIRTUAL
  44. // Implementation
  45. public:
  46. virtual ~SplashScreenClass();
  47. // Generated message map functions
  48. protected:
  49. //{{AFX_MSG(SplashScreenClass)
  50. afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
  51. afx_msg void OnPaint();
  52. afx_msg void OnDestroy();
  53. //}}AFX_MSG
  54. DECLARE_MESSAGE_MAP()
  55. public:
  56. /////////////////////////////////////////////////////////////////////////////
  57. // Public methods
  58. /////////////////////////////////////////////////////////////////////////////
  59. void Set_Status_Text (LPCTSTR text);
  60. protected:
  61. /////////////////////////////////////////////////////////////////////////////
  62. // Protected methods
  63. /////////////////////////////////////////////////////////////////////////////
  64. void Paint_Status_Text (HDC hdc);
  65. private:
  66. /////////////////////////////////////////////////////////////////////////////
  67. // Private member data
  68. /////////////////////////////////////////////////////////////////////////////
  69. HBITMAP m_hBitmap;
  70. HDC m_hMemDC;
  71. HFONT m_hFont;
  72. CSize m_Size;
  73. CString m_StatusText;
  74. };
  75. /////////////////////////////////////////////////////////////////////////////
  76. //{{AFX_INSERT_LOCATION}}
  77. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  78. #endif // !defined(AFX_SPLASHSCREEN_H__9D3BD830_AC0C_11D3_A078_00104B791122__INCLUDED_)