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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #if !defined(AFX_SUNLIGHTDIALOG_H__7822BACE_FDC4_11D2_A022_00104B791122__INCLUDED_)
- #define AFX_SUNLIGHTDIALOG_H__7822BACE_FDC4_11D2_A022_00104B791122__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- // SunlightDialog.h : header file
- //
- #include "Resource.H"
- #include "Vector3.H"
- class LightClass;
- /////////////////////////////////////////////////////////////////////////////
- // SunlightDialogClass dialog
- class SunlightDialogClass : public CDialog
- {
- // Construction
- public:
- SunlightDialogClass(CWnd* pParent = NULL); // standard constructor
- ~SunlightDialogClass (void);
- // Dialog Data
- //{{AFX_DATA(SunlightDialogClass)
- enum { IDD = IDD_SUNLIGHT };
- CSliderCtrl m_YawSlider;
- CSliderCtrl m_PitchSlider;
- CSliderCtrl m_IntensitySlider;
- //}}AFX_DATA
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(SunlightDialogClass)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- // Generated message map functions
- //{{AFX_MSG(SunlightDialogClass)
- virtual BOOL OnInitDialog();
- afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
- afx_msg void OnColor();
- afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
- afx_msg void OnUpdatePitchEdit();
- afx_msg void OnKillfocusPitchEdit();
- afx_msg void OnKillfocusYawEdit();
- afx_msg void OnUpdateYawEdit();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- private:
- Vector3 m_Color;
- LightClass * m_pSunlight;
- float m_Yaw;
- float m_Pitch;
- float m_Intensity;
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_SUNLIGHTDIALOG_H__7822BACE_FDC4_11D2_A022_00104B791122__INCLUDED_)
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