SunlightDialog.h 2.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_SUNLIGHTDIALOG_H__7822BACE_FDC4_11D2_A022_00104B791122__INCLUDED_)
  19. #define AFX_SUNLIGHTDIALOG_H__7822BACE_FDC4_11D2_A022_00104B791122__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // SunlightDialog.h : header file
  24. //
  25. #include "Resource.H"
  26. #include "Vector3.H"
  27. class LightClass;
  28. /////////////////////////////////////////////////////////////////////////////
  29. // SunlightDialogClass dialog
  30. class SunlightDialogClass : public CDialog
  31. {
  32. // Construction
  33. public:
  34. SunlightDialogClass(CWnd* pParent = NULL); // standard constructor
  35. ~SunlightDialogClass (void);
  36. // Dialog Data
  37. //{{AFX_DATA(SunlightDialogClass)
  38. enum { IDD = IDD_SUNLIGHT };
  39. CSliderCtrl m_YawSlider;
  40. CSliderCtrl m_PitchSlider;
  41. CSliderCtrl m_IntensitySlider;
  42. //}}AFX_DATA
  43. // Overrides
  44. // ClassWizard generated virtual function overrides
  45. //{{AFX_VIRTUAL(SunlightDialogClass)
  46. protected:
  47. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  48. //}}AFX_VIRTUAL
  49. // Implementation
  50. protected:
  51. // Generated message map functions
  52. //{{AFX_MSG(SunlightDialogClass)
  53. virtual BOOL OnInitDialog();
  54. afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
  55. afx_msg void OnColor();
  56. afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
  57. afx_msg void OnUpdatePitchEdit();
  58. afx_msg void OnKillfocusPitchEdit();
  59. afx_msg void OnKillfocusYawEdit();
  60. afx_msg void OnUpdateYawEdit();
  61. //}}AFX_MSG
  62. DECLARE_MESSAGE_MAP()
  63. private:
  64. Vector3 m_Color;
  65. LightClass * m_pSunlight;
  66. float m_Yaw;
  67. float m_Pitch;
  68. float m_Intensity;
  69. };
  70. //{{AFX_INSERT_LOCATION}}
  71. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  72. #endif // !defined(AFX_SUNLIGHTDIALOG_H__7822BACE_FDC4_11D2_A022_00104B791122__INCLUDED_)