TerrainDefinition.h 5.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/TerrainDefinition.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 9/29/00 2:53p $*
  29. * *
  30. * $Revision:: 10 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __TERRAIN_DEFINITION_H
  39. #define __TERRAIN_DEFINITION_H
  40. #include "definition.h"
  41. #include "definitionclassids.h"
  42. #include "vector.h"
  43. #include "wwstring.h"
  44. //////////////////////////////////////////////////////////////////////////////////
  45. //
  46. // TerrainDefinitionClass
  47. //
  48. //////////////////////////////////////////////////////////////////////////////////
  49. class TerrainDefinitionClass : public DefinitionClass
  50. {
  51. public:
  52. /////////////////////////////////////////////////////////////////////
  53. // Editable interface requirements
  54. /////////////////////////////////////////////////////////////////////
  55. DECLARE_EDITABLE(TerrainDefinitionClass, DefinitionClass);
  56. //////////////////////////////////////////////////////////////
  57. // Public constructors/destructors
  58. //////////////////////////////////////////////////////////////
  59. TerrainDefinitionClass (void);
  60. virtual ~TerrainDefinitionClass (void);
  61. // From DefinitionClass
  62. virtual uint32 Get_Class_ID (void) const { return CLASSID_TERRAIN; }
  63. // From PersistClass
  64. virtual const PersistFactoryClass & Get_Factory (void) const;
  65. virtual bool Save (ChunkSaveClass &csave);
  66. virtual bool Load (ChunkLoadClass &cload);
  67. virtual PersistClass * Create (void) const;
  68. // Terrain definition specific
  69. virtual const char * Get_Model_Name (void) const;
  70. virtual void Set_Model_Name (const char *filename);
  71. virtual const char * Get_Light_Filename (void) const { return m_LightFilename; }
  72. virtual void Set_Light_Filename (const char *filename) { m_LightFilename = filename; }
  73. private:
  74. /////////////////////////////////////////////////////////////////////
  75. // Private methods
  76. /////////////////////////////////////////////////////////////////////
  77. bool Save_Variables (ChunkSaveClass &csave);
  78. bool Load_Variables (ChunkLoadClass &cload);
  79. //////////////////////////////////////////////////////////////
  80. // Private member data
  81. //////////////////////////////////////////////////////////////
  82. DynamicVectorClass<unsigned int> m_DistanceList;
  83. StringClass m_ModelName;
  84. StringClass m_LightFilename;
  85. };
  86. /////////////////////////////////////////////////////////////////////
  87. // Get_Model_Name
  88. /////////////////////////////////////////////////////////////////////
  89. inline const char *
  90. TerrainDefinitionClass::Get_Model_Name (void) const
  91. {
  92. return m_ModelName;
  93. }
  94. /////////////////////////////////////////////////////////////////////
  95. // Set_Model_Name
  96. /////////////////////////////////////////////////////////////////////
  97. inline void
  98. TerrainDefinitionClass::Set_Model_Name (const char *filename)
  99. {
  100. m_ModelName = filename;
  101. return ;
  102. }
  103. #endif //__TERRAIN_DEFINITION_H