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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/TerrainDefinition.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 9/29/00 2:53p $*
- * *
- * $Revision:: 10 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __TERRAIN_DEFINITION_H
- #define __TERRAIN_DEFINITION_H
- #include "definition.h"
- #include "definitionclassids.h"
- #include "vector.h"
- #include "wwstring.h"
- //////////////////////////////////////////////////////////////////////////////////
- //
- // TerrainDefinitionClass
- //
- //////////////////////////////////////////////////////////////////////////////////
- class TerrainDefinitionClass : public DefinitionClass
- {
- public:
- /////////////////////////////////////////////////////////////////////
- // Editable interface requirements
- /////////////////////////////////////////////////////////////////////
- DECLARE_EDITABLE(TerrainDefinitionClass, DefinitionClass);
- //////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////
- TerrainDefinitionClass (void);
- virtual ~TerrainDefinitionClass (void);
- // From DefinitionClass
- virtual uint32 Get_Class_ID (void) const { return CLASSID_TERRAIN; }
- // From PersistClass
- virtual const PersistFactoryClass & Get_Factory (void) const;
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
- virtual PersistClass * Create (void) const;
- // Terrain definition specific
- virtual const char * Get_Model_Name (void) const;
- virtual void Set_Model_Name (const char *filename);
- virtual const char * Get_Light_Filename (void) const { return m_LightFilename; }
- virtual void Set_Light_Filename (const char *filename) { m_LightFilename = filename; }
- private:
- /////////////////////////////////////////////////////////////////////
- // Private methods
- /////////////////////////////////////////////////////////////////////
- bool Save_Variables (ChunkSaveClass &csave);
- bool Load_Variables (ChunkLoadClass &cload);
- //////////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////////
- DynamicVectorClass<unsigned int> m_DistanceList;
- StringClass m_ModelName;
- StringClass m_LightFilename;
-
- };
- /////////////////////////////////////////////////////////////////////
- // Get_Model_Name
- /////////////////////////////////////////////////////////////////////
- inline const char *
- TerrainDefinitionClass::Get_Model_Name (void) const
- {
- return m_ModelName;
- }
- /////////////////////////////////////////////////////////////////////
- // Set_Model_Name
- /////////////////////////////////////////////////////////////////////
- inline void
- TerrainDefinitionClass::Set_Model_Name (const char *filename)
- {
- m_ModelName = filename;
- return ;
- }
- #endif //__TERRAIN_DEFINITION_H
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