TerrainLODPage.h 2.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_TERRAINLODPAGE_H__633E0B5B_49FF_11D3_A050_00104B791122__INCLUDED_)
  19. #define AFX_TERRAINLODPAGE_H__633E0B5B_49FF_11D3_A050_00104B791122__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. #include "DockableForm.H"
  24. #include "Resource.H"
  25. #include "Vector.H"
  26. /////////////////////////////////////////////////////////////////////////////
  27. //
  28. // TerrainLODPageClass dialog
  29. //
  30. /////////////////////////////////////////////////////////////////////////////
  31. class TerrainLODPageClass : public DockableFormClass
  32. {
  33. public:
  34. TerrainLODPageClass (void);
  35. virtual ~TerrainLODPageClass (void);
  36. // Dialog Data
  37. //{{AFX_DATA(TerrainLODPageClass)
  38. enum { IDD = IDD_TERRAIN_LOD_SETTINGS };
  39. CListCtrl m_LODListCtrl;
  40. CSpinButtonCtrl m_LODCountSpin;
  41. //}}AFX_DATA
  42. // Overrides
  43. // ClassWizard generate virtual function overrides
  44. //{{AFX_VIRTUAL(TerrainLODPageClass)
  45. protected:
  46. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  47. //}}AFX_VIRTUAL
  48. // Implementation
  49. protected:
  50. // Generated message map functions
  51. //{{AFX_MSG(TerrainLODPageClass)
  52. afx_msg void OnDblclkLodList(NMHDR* pNMHDR, LRESULT* pResult);
  53. afx_msg void OnUpdateLodCountEdit();
  54. //}}AFX_MSG
  55. DECLARE_MESSAGE_MAP()
  56. public:
  57. ///////////////////////////////////////////////////////
  58. // Public methods
  59. ///////////////////////////////////////////////////////
  60. void HandleInitDialog (void);
  61. bool Apply_Changes (void);
  62. DynamicVectorClass<unsigned int> &Get_Distance_List (void) { return m_SettingsList; }
  63. protected:
  64. ///////////////////////////////////////////////////////
  65. // Protected methods
  66. ///////////////////////////////////////////////////////
  67. void On_Count_Change (void);
  68. private:
  69. ///////////////////////////////////////////////////////
  70. // Private member data
  71. ///////////////////////////////////////////////////////
  72. DynamicVectorClass<unsigned int> m_SettingsList;
  73. bool m_bFinishedInit;
  74. };
  75. //{{AFX_INSERT_LOCATION}}
  76. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  77. #endif // !defined(AFX_TERRAINLODPAGE_H__633E0B5B_49FF_11D3_A050_00104B791122__INCLUDED_)