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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/UndoMgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 4/19/01 11:34a $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __UNDO_MGR_H
- #define __UNDO_MGR_H
- #include "matrix3d.h"
- #include "vector.h"
- #include "listtypes.h"
- // Forward declarations
- class NodeClass;
- ////////////////////////////////////////////////////////////////////////////////////
- //
- // Data types
- //
- ////////////////////////////////////////////////////////////////////////////////////
- typedef enum
- {
- OPERATION_MOVE,
- OPERATION_ROTATE,
- OPERATION_DELETE,
- OPERATION_RESIZE,
- OPERATION_COUNT
- } OPERATION_TYPE;
- ////////////////////////////////////////////////////////////////////////////////////
- //
- // Constants
- //
- ////////////////////////////////////////////////////////////////////////////////////
- const int UNDO_LEVELS = 5;
- ////////////////////////////////////////////////////////////////////////////////////
- //
- // UndoBufferClass
- //
- ////////////////////////////////////////////////////////////////////////////////////
- class UndoBufferClass
- {
- public:
-
- //////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////
- UndoBufferClass (void)
- : m_dwOperationID (0) {}
- virtual ~UndoBufferClass (void) {}
- //////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////
-
- //
- // Inline Accessors
- //
- OPERATION_TYPE Get_Operation_Type (void) const { return m_Type; }
- void Set_Operation_Type (OPERATION_TYPE type) { m_Type = type; }
- DWORD Get_ID (void) const { return m_dwOperationID; }
- void Set_ID (DWORD id) { m_dwOperationID = id; }
- //
- // Operation methods
- //
- void Capture_Position (const NODE_LIST &node_list);
- void Capture_Dimensions (const NODE_LIST &node_list);
- void Capture_Existence (const NODE_LIST &node_list);
- void Restore_State (void);
- //
- // Information methods
- //
- LPCTSTR Get_Operation_Name (void);
- protected:
- //////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////
- //void Restore_Node_State (NodeClass &node);
- private:
- //////////////////////////////////////////////////////////
- // Private data types
- //////////////////////////////////////////////////////////
- class NodeStateClass
- {
- public:
- NodeStateClass (void)
- : node_ptr (0),
- transform (1),
- dimensions (0, 0, 0) {}
- virtual ~NodeStateClass (void);
- bool operator== (const NodeStateClass &src) { return (node_ptr == src.node_ptr); }
- bool operator!= (const NodeStateClass &src) { return !((*this) == src); }
- const NodeStateClass &operator= (const NodeStateClass &src);
- //DWORD node_id;
- Matrix3D transform;
- Vector3 dimensions;
- //NodeClass * deleted_node;
- NodeClass * node_ptr;
- };
- //////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////
- DWORD m_dwOperationID;
- OPERATION_TYPE m_Type;
- DynamicVectorClass<NodeStateClass> m_StateList;
- };
- ////////////////////////////////////////////////////////////////////////////////////
- //
- // UndoMgrClass
- //
- ////////////////////////////////////////////////////////////////////////////////////
- class UndoMgrClass
- {
- public:
-
- //////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////
- UndoMgrClass (void)
- : m_dwNextOperationID (0),
- m_iCurrentBuffer (0) {}
- virtual ~UndoMgrClass (void) { Free_Buffer_List (); }
- //////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////
- //
- // Operation management
- //
- void Begin_Operation (OPERATION_TYPE type, const NODE_LIST &nodes_affected);
- void End_Operation (void) { }
- void Perform_Undo (int ilevels = 1);
- void Purge_Buffers (void) { Free_Buffer_List (); }
- //
- // Information methods
- //
- int Get_Possible_Undo_Count (void) const { return m_iCurrentBuffer; }
- LPCTSTR Get_Next_Undo_Name (void) const;
- protected:
- //////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////
- void Push_Buffer (UndoBufferClass *pbuffer);
- void Free_Buffer_List (void);
- private:
- //////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////
- DWORD m_dwNextOperationID;
- int m_iCurrentBuffer;
- UndoBufferClass * m_pBuffers[UNDO_LEVELS];
- };
- #endif //__UNDO_MGR_H
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