UpdateAssetsDialog.h 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_UPDATEASSETSDIALOG_H__E2337FFF_C5CF_11D2_9FFA_00104B791122__INCLUDED_)
  19. #define AFX_UPDATEASSETSDIALOG_H__E2337FFF_C5CF_11D2_9FFA_00104B791122__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. #include "listtypes.h"
  24. /////////////////////////////////////////////////////////////////////////////
  25. //
  26. // UpdateAssetsDialogClass dialog
  27. //
  28. /////////////////////////////////////////////////////////////////////////////
  29. class UpdateAssetsDialogClass : public CDialog
  30. {
  31. // Construction
  32. public:
  33. UpdateAssetsDialogClass (const CString &comments, STRING_LIST &directory_list, bool update_all, CWnd *pParent = NULL);
  34. // Dialog Data
  35. //{{AFX_DATA(UpdateAssetsDialogClass)
  36. enum { IDD = IDD_PERFORM_UPDATE };
  37. // NOTE: the ClassWizard will add data members here
  38. //}}AFX_DATA
  39. // Overrides
  40. // ClassWizard generated virtual function overrides
  41. //{{AFX_VIRTUAL(UpdateAssetsDialogClass)
  42. protected:
  43. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  44. //}}AFX_VIRTUAL
  45. // Implementation
  46. protected:
  47. // Generated message map functions
  48. //{{AFX_MSG(UpdateAssetsDialogClass)
  49. virtual BOOL OnInitDialog();
  50. virtual void OnOK();
  51. //}}AFX_MSG
  52. DECLARE_MESSAGE_MAP()
  53. public:
  54. ////////////////////////////////////////////////////////
  55. // Public methods
  56. ////////////////////////////////////////////////////////
  57. private:
  58. ////////////////////////////////////////////////////////
  59. // Private member data
  60. ////////////////////////////////////////////////////////
  61. CString m_Comments;
  62. STRING_LIST & m_DirectoryList;
  63. bool m_UpdateAll;
  64. };
  65. //{{AFX_INSERT_LOCATION}}
  66. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  67. #endif // !defined(AFX_UPDATEASSETSDIALOG_H__E2337FFF_C5CF_11D2_9FFA_00104B791122__INCLUDED_)