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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/UpdatePresetDialog.h $Modtime:: $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if !defined(AFX_UPDATEPRESETDIALOG_H__E2337FFD_C5CF_11D2_9FFA_00104B791122__INCLUDED_)
- #define AFX_UPDATEPRESETDIALOG_H__E2337FFD_C5CF_11D2_9FFA_00104B791122__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include "resource.h"
- #include "listtypes.h"
- //
- // Forward delcarations
- //
- class PresetClass;
- class SpecSheetClass;
- /////////////////////////////////////////////////////////////////////////////
- //
- // UpdatePresetDialogClass dialog
- //
- /////////////////////////////////////////////////////////////////////////////
- class UpdatePresetDialogClass : public CDialog
- {
- // Construction
- public:
- UpdatePresetDialogClass (PresetClass *preset, CWnd* pParent = NULL);
- // Dialog Data
- //{{AFX_DATA(UpdatePresetDialogClass)
- enum { IDD = IDD_UPDATE_VSS_ASSET };
- // NOTE: the ClassWizard will add data members here
- //}}AFX_DATA
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(UpdatePresetDialogClass)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- // Generated message map functions
- //{{AFX_MSG(UpdatePresetDialogClass)
- virtual BOOL OnInitDialog();
- afx_msg void OnBrowse();
- afx_msg void OnChangeFilenameEdit();
- virtual void OnOK();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- protected:
- //////////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////////
- void Update_INI (LPCTSTR rel_folder);
- private:
- //////////////////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////////////////
- PresetClass * m_Preset;
- CString m_ModelFileName;
- CString m_ModelLocalPath;
- STRING_LIST m_LocalFileList;
- SpecSheetClass * m_ParamSheet;
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_UPDATEPRESETDIALOG_H__E2337FFD_C5CF_11D2_9FFA_00104B791122__INCLUDED_)
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