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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // ValueListDialogClass.cpp : implementation file
- //
- #include "stdafx.h"
- #include "leveledit.h"
- #include "ValueListDialog.H"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // ValueListDialogClass dialog
- ValueListDialogClass::ValueListDialogClass(CWnd* pParent /*=NULL*/)
- : CDialog(ValueListDialogClass::IDD, pParent)
- {
- //{{AFX_DATA_INIT(ValueListDialogClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- }
- void ValueListDialogClass::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(ValueListDialogClass)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(ValueListDialogClass, CDialog)
- //{{AFX_MSG_MAP(ValueListDialogClass)
- ON_EN_UPDATE(IDC_LIST_EDIT, OnUpdateListEdit)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- ////////////////////////////////////////////////////////////////////
- //
- // OnOK
- //
- void
- ValueListDialogClass::OnOK (void)
- {
- // Record the entries for later
- GetDlgItemText (IDC_LIST_EDIT, m_ListEntries);
- // Allow the base class to process this message
- CDialog::OnOK ();
- return ;
- }
- ////////////////////////////////////////////////////////////////////
- //
- // OnUpdateListEdit
- //
- void
- ValueListDialogClass::OnUpdateListEdit (void)
- {
- // Enable or disable the OK button
- bool benable = bool(::GetWindowTextLength (::GetDlgItem (m_hWnd, IDC_LIST_EDIT)) > 0);
- ::EnableWindow (::GetDlgItem (m_hWnd, IDOK), benable);
- return ;
- }
- ////////////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- BOOL
- ValueListDialogClass::OnInitDialog (void)
- {
- // Allow the base class to process this message
- CDialog::OnInitDialog ();
-
- // Put the initial text into the edit control
- SetDlgItemText (IDC_LIST_EDIT, m_ListEntries);
- return TRUE;
- }
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